Each stud would suddenly become 12 extra polygons. A standard 32x32 plate would go from having 6 quads to having 5,125 quads.
Normal mapping would indeed be very nice as I have demonstrated here: http://www.youtube.com/watch?v=VaAELYgp7vwSo let's do the math. You're a graphics whore and absolutely must have 3D studs. How many faces would it really add? Right now the brick top stud texture consists of 1 quad face. With 3D studs it would have 5 faces. So in total a textured brick has 10 quad faces. (Regardless of size I think.) A 3D stud brick would have (brickSizeX*brickSizeY)*5+10 quad faces.Let's take the good ol' 16x baseplate. Without a 3D stud it has 10 quad faces. With a 3D stud it has (16*16)*5+10 = 1290 quad faces. Do you see the problem here? A single 16x baseplate with 3D studs costs 1290 quads. With that price you could plant 129 regular bricks. That is a single 16x baseplate.Let's load a build! Say something average like a 75,000 brick build. An estimate I pulled out of thin air says that 25,000 stud tops are visible. That is (25000^2)*5+10 = 3,125,000,010 quad faces compared to the 250,000 quad faces that the build would have without the 3D stud."But I'm a graphics whore and I wan't shadows bitch!". As you wish. Let's destroy your computer.((25000^2)*5+10)*4 = 12,500,000,040That's 12 billion. Now please never request this again.
Where did you get 12?
I should have said 10.
Please explain yourself. I still do not see how you get 10 faces.
Look at the first one, every side is 2 faces
Err no. The 3D stud is made of 5 faces. 1 at the top and 4 at the sides.
BLBs use quads.
Windows is a "SPECIAL", cuboid bricks are simply "BRICK" in the .blb at the second line. That would be a way to tell.
10 triangular polygons, 5 quads.
no, every face has four edgesand you wouldn't get ten extra, you would only get four extra, because the total would be ten, while there were six previously
excuse mebutyou can make a cube using 6 faces