Author Topic: RP Core Port  (Read 419 times)

Hey,
Mister Cheese here. I went on Return To Blockland today, and saw the RP_Core and other ones are archived.
I'm curious if they're still functional with the new update, after all, with new gamemodes.

If it doesn't work, could we see a port of it?

Thanks
:D

Why would you want to port such a piece of stuff?

Why would you want to port such a piece of stuff?
I've been trying to create a decent RP server with some add-ons like that.
It's really hard to RP without proper addons.

Why would you want to port such a piece of stuff?
Why exactly do you not like it? I don't see anything wrong with it. It's just another city roleplaying mod.
« Last Edit: August 11, 2012, 01:13:09 PM by Demian »

As far as I can tell most if not all Minigame based add-ons (Namely Slayer) still work, so there shouldn't be any issues if you start the game with a Custom gamemode. Alternatively you could make an "empty" gamemode (as I call them) that really just has a name and all the add-ons you want enabled, including the RP add-ons. From there you should be able to make a minigame normally within the gamemode.

As far as I can tell most if not all Minigame based add-ons (Namely Slayer) still work, so there shouldn't be any issues if you start the game with a Custom gamemode. Alternatively you could make an "empty" gamemode (as I call them) that really just has a name and all the add-ons you want enabled, including the RP add-ons. From there you should be able to make a minigame normally within the gamemode.
Hmmm. Ok. Well, I guess this works.

Locking.