Author Topic: The City³ Project  (Read 9438 times)

I don't see much chances in this truthfully, you don't seem to get the concept very well and the way you come up with things is really slow and poorly thought of. Last time I checked, the idea of CityRPG was practically based off "realism" besides, they're nothing without realism, they need it, it's what structures them and makes them good- if done right.

Groups for cops is stupid too, everything will fall apart before you know it. I don't think you see a balance either, you should be aiming for a perfect reality for all players, good money, factories, shops, and of course- the wild things. Murder, stealing, scamming, it goes on, but from what I see you need to really get a grasp of what you're doing.

Also, yes, realism IS important in Blockland, don't deny it isn't. Because without our old pal realism, we wouldn't have some of the cool stuff on this game.

Go look at Iban's CityRPG topic for better ideas and an understanding, he had it pretty well planned out and thought of.

I don't see much chances in this truthfully, you don't seem to get the concept very well and the way you come up with things is really slow and poorly thought of. Last time I checked, the idea of CityRPG was practically based off "realism" besides, they're nothing without realism, they need it, it's what structures them and makes them good- if done right.

Groups for cops is stupid too, everything will fall apart before you know it. I don't think you see a balance either, you should be aiming for a perfect reality for all players, good money, factories, shops, and of course- the wild things. Murder, stealing, scamming, it goes on, but from what I see you need to really get a grasp of what you're doing.

Also, yes, realism IS important in Blockland, don't deny it isn't. Because without our old pal realism, we wouldn't have some of the cool stuff on this game.

Go look at Iban's CityRPG topic for better ideas and an understanding, he had it pretty well planned out and thought of.

Mind you, this is still in its brainstorming stage.

I have decided overall that no built in crime is a bad idea, but I still wish to incorporate quite a lot into this new mod.

Detected crimes only allow Police to hold you until they let you go or a maximum hold time is reached, or a bail is paid based on detected committed crimes.

However with this comes an issue that I detest trying to solve: Presumption of Innocence. In an ideal City^3 mod, one should be able to get away with crime.

Rather than telling the %killer or %criminal that they committed a crime, it should tell people who see them do it that they've seen someone commit the crime, and either the criminal turns him/herself in or the person reports it.

The name is even worse than the last one, city cubed? That doesn't make a whole lotta' sense.

Virus? As the others said, it's not quite possible in this matter unless it's actually done through an .exe which I'm really doubtful there actually was.

It was probably a form of scaring people off to not use it.

I thought it was like "City Square", like the center of a town

I thought it was like "City Square", like the center of a town

That.. actually makes better sense. Lol.

City2. Also the 2nd generation of CityRPGs (hopefully), because 3 implies there was a City2.

Or its just another stupid name. W/e.

Death and Hospitals

There has been a recurring problem in CityRPGs in which people aren't punished harshly on death, which is a factor when encouraging less killing sprees.

In the original draft, death equaled your account being reset. This results in the possibility that an incessant troll would spawn and go on a rampage, causing a lot of misfortune. Misfortune is a key part of this mod, but this kind of result was unacceptable. Instead, we've decided to go with an alternative near-death scenario.

The Hospital.

If you were to get shot, or otherwise be recognized by the game as "Death", your profession would shift to Patient and you would spawn in a hospital. You would be greeted with a few possibilities which all have a chance to reset your account.

Take your chances with a city picked doctor from another city, or find a player with a profession in Surgery/Doctor.

Finding a player yields much better chances, since its greater than the normal 50/50 chances.


You don't have to pay a city picked doctor. You do, however, have to pay the player doctor, who has much better chances of successfully healing you.

If your chances dont fare well, your account is "reset", but 10% of your bank funds remain from the life insurance you had.
If your chances ARE good, you respawn with no penalties.


What triggers Hospital visits:
-Homicide
-Using Drugs (random chance)
-Jumping off a building
-Otherwise accident death (vehicle death)

What doesn't:
-Self Delete (Ctrl+K)
-Drowning (automatic reset, regardless of hospital)


This means the mod must be able to detect and handle certain types of deaths.
« Last Edit: October 24, 2012, 01:28:06 AM by Randomness »

Some of the holdable items include:

-Money, before put into your wallet by using it
-Pocket Watch, to check the RP Time
-Watering Can
-Fishing Rod
-Pickaxe
-Handaxe
-The usual weapons and default stuff
-C4 (More on this later)


I have decided overall that no built in crime is a bad idea, but I still wish to incorporate quite a lot into this new mod.

Detected crimes only allow Police to hold you until they let you go or a maximum hold time is reached, or a bail is paid based on detected committed crimes.

However with this comes an issue that I detest trying to solve: Presumption of Innocence. In an ideal City^3 mod, one should be able to get away with crime.

Rather than telling the %killer or %criminal that they committed a crime, it should tell people who see them do it that they've seen someone commit the crime, and either the criminal turns him/herself in or the person reports it.
good luck making a script to detect what people do and do not see, haha. I've never in my life even remotely though this possible.

good luck making a script to detect what people do and do not see, haha. I've never in my life even remotely though this possible.
It's really not that hard.

I mean making it match their screen exactly would be kinda hard but that's not really necessary. To match semi-near you can simply check to see if their facing is within an acceptable range then do a raycast. If you want to be fancy, do several raycasts based on bounding boxes.

Pretty big admin abuse going on in the server, I might give up helping.

I got banned by a crook powerhungry admin for saying that i think admins should be jailable.
« Last Edit: October 24, 2012, 06:25:13 PM by Eeposs »

Haha, this already hit the stuffter like Jasa's last "stufftyRPG"

Haha, this already hit the stuffter like Jasa's last "stufftyRPG"
Lol pretty much.

Find another modeler or fix this corrupt server.
« Last Edit: October 24, 2012, 08:05:53 PM by Eeposs »

See snk12 topic for info, Rules compressed into 7-8 fair rules that do not employ unfair admin rights.

Admins should have no power as I said, except for kicking and banning. No granting money, no giving this or that, the host should be the only real one with power, and he shouldn't use it either, unless it's some sort of emergency.

snk12's server has always been crap to begin with, I'm not surprised.

I have an old copy of my CityRPG map, it was never finished, but it was very nice, complex roads, two islands, very open, lots, everything- if you want I can give it to you. It'll take time before I can give it to you though, I don't have my work computer in which it was on.