Resources and Income
I detest jobs getting an income by doing nothing. As with the summary of City3, I wanted to provide a realistic simulation of a city, so there will be no created money (other than debug builds and when you first start up the city, you will get a lump of cash as your budget), no created resources, etc.
In City3, there would be many ways of obtaining resources.
There's farming, which includes normal crops and drugs, there's fishing, harvesting trees, and mining.
All modes of farming would involve planting dirt, applying fertilizer if necessary, and planting your crop/seeds.
Fishing involves getting your rod out, and waiting for a tug. Based on your reaction time to the tug (by clicking) determines if you get the fish. (May involve rapid clicking to obtain the fish)
Mining is mining. Not much will change. Maybe.
Chopping down trees is also relatively the same.
Resources are taken to Industrial owned lots where the resources are processed where they then can be sold to a company for a set price or sold directly to someone by holding your resource and right clicking, facing the other offerer, which would open up the trade GUI.
Income is the key component of companies. Based on their rank, funds from the Group Treasury are depleted and used to pay them based on whether they are online during the time ticks. Group Managers can fire/hire people, which makes Companies invite only. Groups like gangs can be joined by anyone.
If someone's pay day comes up and there isnt enough money to pay them with, they are let go automatically.
They will only be paid when both the tick occurs and the Group CEO is online to avoid someone staying on and draining the treasury funds from paydays by doing nothing.