You should be lucky I did anything, first off, thanks for no apprication, two, old rifles had just about no range if you haven't realised, that's a very far shot for back then, thirdly, "reloading animation"? I am a novice scripter, I edit scripts, not make them, forthly, I'd like to address that there is a noise when it hits a brick, that's your problem.
The range it had was about 40 feet or a 48by48 basepate which is way too short. It needs to be like double that. Even if the range wasn't good back then, it doesn't mean the projectile just stopped, you could get a lucky shot still. That's why I wanted the spread when you shoot, so the bullet becomes quite inaccurate at long ranges. Also, I said "there doesn't have to be any animations, just a quick reload
sound". I never said I wanted a "reload animation". Even if there is a sound for when it hits a brick, there was no sound when you shoot or reload.
Also, I do appreciate your attempt at my suggestion. You're the only one who has really made any of the weapons and released a download link. There were just several things that were not good enough yet, such as the model and the sounds.
I am a novice scripter, I edit scripts, not make them
Then maybe you shouldn't be working on something like this until you get a little better at scripting. We need a more experienced scripter for the sounds and the projectile spread.
I will however give you permission to edit it freely.
When you release an add-on that gives everyone the permission to edit it anyways.
I am not trying to be mean, I am just looking for a more experienced scripter. I like Mushroom man's models, I just need a good scripter to make them sound and function nicely.