Author Topic: Pirate // 17th-18th Century Weapons  (Read 18483 times)

Yes, we need someone to script these.

Make some more models. Like the flintlock and the cutlass or blunderbuss.
That is a flintlock XD
I assume you're talking about a pistol. I have made one. As for swords I have a Sabre and a (terribly hideous) rapier. I might make a cutlass and blunderbuss. As I said, I detest pirates and I didn't want to make any weapons to be used for that purpose. But whatever.


The only problem I really have with these models besides the dull looking blades, is the terrible flintlocks. But whatever.
recycling images from mod topic lol

That is a flintlock XD
I assume you're talking about a pistol.
http://www.redriverrenegades.com/Kentucky_Flintlock_Pistol-Firing_copy.gif

???

Anyways, I like the flintlock on the bottom, it looks very nice. The blade on the top looks a little too long, though. I like the hilt. =D

http://www.redriverrenegades.com/Kentucky_Flintlock_Pistol-Firing_copy.gif

???

Anyways, I like the flintlock on the bottom, it looks very nice. The blade on the top looks a little too long, though. I like the hilt. =D
I think the sabre's blade just looks longer because of the angle. but it might be too long anyway. I'll have a look at these models and improve them a little and stuff, but for now, I'm modelling something else.

--snip--
You should be lucky I did anything, first off, thanks for no apprication, two, old rifles had just about no range if you haven't realised, that's a very far shot for back then, thirdly, "reloading animation"? I am a novice scripter, I edit scripts, not make them, forthly, I'd like to address that there is a noise when it hits a brick, that's your problem.

That somes that up, I will however give you permission to edit it freely.

I just learned how to bevel edges in Sketchup so my models look 90% better than they used to. And I no longer feel the need to learn how to model in Blender.
:D

You should be lucky I did anything, first off, thanks for no apprication, two, old rifles had just about no range if you haven't realised, that's a very far shot for back then, thirdly, "reloading animation"? I am a novice scripter, I edit scripts, not make them, forthly, I'd like to address that there is a noise when it hits a brick, that's your problem.
The range it had was about 40 feet or a 48by48 basepate which is way too short. It needs to be like double that. Even if the range wasn't good back then, it doesn't mean the projectile just stopped, you could get a lucky shot still. That's why I wanted the spread when you shoot, so the bullet becomes quite inaccurate at long ranges. Also, I said "there doesn't have to be any animations, just a quick reload sound". I never said I wanted a "reload animation". Even if there is a sound for when it hits a brick, there was no sound when you shoot or reload.

Also, I do appreciate your attempt at my suggestion. You're the only one who has really made any of the weapons and released a download link. There were just several things that were not good enough yet, such as the model and the sounds.

I am a novice scripter, I edit scripts, not make them
Then maybe you shouldn't be working on something like this until you get a little better at scripting. We need a more experienced scripter for the sounds and the projectile spread.

I will however give you permission to edit it freely.
When you release an add-on that gives everyone the permission to edit it anyways.

I am not trying to be mean, I am just looking for a more experienced scripter. I like Mushroom man's models, I just need a good scripter to make them sound and function nicely.

Maybe Broze could try scripting my models? I'll bet if we worked together it could be pretty good.

You should be lucky I did anything, first off, thanks for no apprication, two, old rifles had just about no range if you haven't realised, that's a very far shot for back then, thirdly, "reloading animation"? I am a novice scripter, I edit scripts, not make them, forthly, I'd like to address that there is a noise when it hits a brick, that's your problem.

That somes that up, I will however give you permission to edit it freely.
I don't think anyone should feel lucky about what you released

Broze, that model was ugly, it could have been done in 5 minutes.

rifle
blunderbuss
pistol
cutlass/dueling sword

WIN!

So I re-did my firing mechanisms and some other things. I also made a musketoon/blunderbuss.
What else is there that I should model?

So I re-did my firing mechanisms and some other things. I also made a musketoon/blunderbuss.
What else is there that I should model?
The bomb, the axe and the mace. Read the op for a description of the bomb.


Bomb and blunderbuss (also the lovey new firing mechanism)

Club and axe

-snip-
Delicious. Now we need someone to script these puppies. Any good scripters up for it?

Delicious. Now we need someone to script these puppies. Any good scripters up for it?
I would love to learn how to script, I just need a good teacher :c