Author Topic: Pirate // 17th-18th Century Weapons  (Read 18456 times)

Bump. Hopefully progress has been made on them. =D

Bump. Hopefully progress has been made on them. =D
Not yet. Crystalwarrior lives in Russia so the time zone stuff is causing complications.
good lord I'm always stalking the forums aren't I?

Not yet. Crystalwarrior lives in Russia so the time zone stuff is causing complications.
good lord I'm always stalking the forums aren't I?
Read my PM's plox.

Bump.

Any more suggestions before it's too late?

Lol.

I just got the idea of a Revolutionary War RP with these :D

OP: I do think this a good idea and this should be considered.

Any more suggestions before it's too late?
yes

remove the hands



Any progress guys?

Also, this is still up for more suggestions. I have basically everything I want, but you guys can still suggest things you want.

Hurry before it's too late!

Any progress guys?

Also, this is still up for more suggestions. I have basically everything I want, but you guys can still suggest things you want.

Hurry before it's too late!
I think CrystalWarrior is on vacation now or something, but I sent him the models.

Hmmm, those look a little high poly and generally not very blocky. Great models yes, but in my opinion they don't really fit Blockland. I'd like to see them in game. I made a few too a little while back.







Those look really nice, but I think I will stick with with the ones already being scripted. If you make the other models such as the musket, blunderbuss, axe, and mace then we'll be talking.

Hmmm, those look a little high poly and generally not very blocky. Great models yes, but in my opinion they don't really fit Blockland. I'd like to see them in game. I made a few too a little while back.
Yeah I'm pretty new to modelling for Blockland. I might completely redo the models to make them blockier, but for now I'll just let these be scripted and see what they're like.

Yeah I'm pretty new to modelling for Blockland. I might completely redo the models to make them blockier, but for now I'll just let these be scripted and see what they're like.
I really only have problems with the rounds parts. The blades look a bit thin too.