Author Topic: Last Man Standing (LMS) V1.3  (Read 12887 times)

    Version 1.3
    • Made it a tad bit harder to level.
    • Player's now get push defense based on their level. The equation is as followed: %defense = mfloor(msqrt(playerlevel));


    Version 1.2
    • Fixed Exp bug because I didn't call a variable correctly.

    Version 1.1
    • Improvements in the EXP algorithm and minor bug fixes.

    Version 1.0
    • Release.


    Last Man Standing





    What Is LMS?

    Last Man Standing is a Gamemode that consists of pushing other players into the fiery lava below. In this Gamemode you can earn EXP to gain levels.

    Features:

    • Leveling System
    • Stat Saving System

    Commands:

    • /stats - To see your own stats.
    • /stats playername - To see a player's stats.

    Plans:

    • Level Based Push Force System.
    • Map changing size depending on the amount of players alive.

    Bugs:

    • None so far, please report bugs here.

    What You Should Know:

    • Crouching causes your push force to be divided 2.
    • When a player pushes you, and you are crouched, it multiplies their push force by 2.



    [/list]
    « Last Edit: August 30, 2012, 03:33:22 PM by elm »


    While the arena is very simple, the scripting and concept seem interesting :o

    This is a really really fun gamemode.

    This is a really really fun gamemode.

    Thanks, glad you like it.

    Why do you have it joining an IRC channel?

    Pretty fun.
    Suggestion 1: Add a fuel jet that improves a teensy bit each time you level, to make gameplay more interesting.
    Suggestion 2: I see you have a plan to implement increased push power when you level, Instead of that, make it so when you level up, you get increased push defense, that way gameplay is more balanced, and nobody gets thrown 1000 yards into the lava ocean.
    I made it to level 30 in less than an hour.

    Suggestion 1: Add a fuel jet that improves a teensy bit each time you level, to make gameplay more interesting.
    sounds like a bad idea that could ruin it


    honestly I think the leveling system could get abusive for late joining players

    also do you get kill credits or do they just die?

    sounds like a bad idea that could ruin it


    honestly I think the leveling system could get abusive for late joining players

    also do you get kill credits or do they just die?

    Kill credits?

    Normally if someone dies by going towards a brick/falldamage etc. even if you used pushbrick on him or anything, your score does not raises and you don't get "accounted" for your kill.

    Normally if someone dies by going towards a brick/falldamage etc. even if you used pushbrick on him or anything, your score does not raises and you don't get "accounted" for your kill.

    Push brick?

    Score is based on your level.

    Yes you do get accounted for your kill.

    Two suggestions:

    • Grant greater amounts of exp for kills versus higher level players
    • Have the arena start a larger size and have it gradually shrink down to nothing - this should keep stalemates brief and let everyone play more frequently

    • Grant greater amounts of exp for kills versus higher level players

    It already does that. %lpc being the last pushed client:

    Code: [Select]
    %exp = (getRandom(1,%lpc.level) + getRandom(1,5));

    Yes! It induced rage in a lot of my friends. Lol

    Yes! It induced rage in a lot of my friends. Lol

    Lol what do you mean?