I need to somehow access a certain variable for my brick. The coding goes as follows:
datablock fxDTSBrickData(GaryRPGSmallLotBrickData : brick16x16FData)
{
iconName = "Add-Ons/RP_Realestate/bitmaps/BrickIcons/16x16LotIcon";
category = "Gary RP[G]";
subcategory = "Lots";
uiName = "Small Lot";
cost = 500;
adminOnly = 0;
tax = 10;
};
I need to access the tax variable, I tried using brick.tax but that gives negative results. Does anyone know how to access a variable like that?