Total Members Voted: 115
83.5 mb updateno news????
A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2:* Synced with release version of game Source engine:* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine.* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name.* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise.* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory* Mapcycle file parsing allows C-style comments and blank lines
I'm surprised servers aren't instantly switching to steam pipe, especially valve servers.
Because cl_first_person_uses_world_mo del
Team Fortress 2:* Synced with release version of game
Because I can't read
Learn to read
I was able to do that without steampipe.
But you couldnt with steampipe
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update.-Eric
Team Fortress 2- Added "Only allow map files" to the possible selections in the download filter option for clients- Fixed a client crash related to the material system- Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms- Fixed a vphysics regression where some items would travel farther than they should- Improved performance and stability for the Linux version- Removed range restrictions from viewmodel_fov_demo- Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it