Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2959737 times)

So, I downloaded the steampipe beta, and here's my opinion on it

I think I remember reading about how Steampipe users can now connect to non-steampipe servers.

Can you confirm this for me? Because I had to reinstall TF2 after steampipe didn't let me join anything, and I am curious to see if that was pointless now.

I think I remember reading about how Steampipe users can now connect to non-steampipe servers.

Can you confirm this for me? Because I had to reinstall TF2 after steampipe didn't let me join anything, and I am curious to see if that was pointless now.
They did. Theres one popular anti-cheat plugin that will ban steampipe users because of some broken variables though. That should get fixed soon.


I want a strange one now.

Except heavy pocketing as a QFM is a one-way rail to a weak heavy and also death
^This

The quick fix is hardly pocket material, and its uber is really, really stuff in direct combat when compared to the other three ubers available.  Doesn't mean you can't kick ass with it.

It's the best at managing a larger team of hurt players, and the uber is pretty much there for when you, the medic, gets hurt (because you share the same insane heal rate of the quick fix's uber, but only when healing someone), or the normal healing rate just doesn't cut it and you need to churn out health to a lot of players faster.  For instance, you got a handful of enemies headed your way, and you have two near-dead heavies, a soldier at half health, a demoman 3/4 full, and you're pretty close to dying yourself.  The normal heal rate won't save you, so pop that uber to get all four of them ready for the incoming PAIN and ROCKETS and VARIOUS BODY FLUIDS flying at them.  During the actual fighting, you don't latch onto any of them, keep all four of them healed as best you can.

Not only that, but it lets you rocket jump and run as fast as a motherloving scout.  I mean, who HASN'T played medic and wanted to soar through the air or roll around at the speed of sound run like the local spastic, radiation-drinking scout?  The rocket jump is pretty useless without proper timing, cuz if you're on the ground when that soldier or demo flies into the air, you're gonna be going every which way and take some falling damage without really getting anywhere.  At least, that's how I've experienced it.  The scout-speed medic is still great, but, of course, you'll need to be healing a scout to have it.  It's great for getting to the front lines faster when there are no engies with teleporters up, though.

Pair this healing GOD with the medieval medic weapons to heal loving EVERYONE.  Your healing will know no bounds.  (except overhealing but if your team DOESN'T suck and can function without pocket medics, you're in the clear anyway)

Okay okay I'm done defending less-popular weapons.
« Last Edit: April 25, 2013, 12:50:49 PM by lolzorz mcgee »

robo crates have started dropping

All of the sudden I find paint cans

Just came across these Team Service Announcement videos, "a series where the common mistakes and unused strategies of new and inexperienced are blown out of proportion and explained in an attempt to help those who make them, as well as make my life less horrible."

These are really hilarious, done with the last one and now I'm bored. :(

These are really hilarious, done with the last one and now I'm bored. :(


I want a strange one now.
a strange charge n targe?
i just got one of those if that's what you're looking for.

I dunno if you guys are following spuf or facepunch or reddit or anything but there's pretty much confirmed an update coming out tonight that includes the keys for opening the crates.
« Last Edit: April 25, 2013, 05:03:55 PM by Freeze »

I dunno if you guys are following spuf or facepunch or reddit or anything but there's pretty much confirmed an update coming out tonight that includes the keys for opening the crates.
when you buy a key you should get a free crate (does not apply for seasonal crates)

but im going to buy a robo-key and find a robo crate


a strange charge n targe?
i just got one of those if that's what you're looking for.
Killing people
charging targe
No

So, Despite the loss I had, I made some profit by Buying Robo crates from Outpost and sold them for 1.30$(1.49$ For them) on market. Bought them for about 1-1.66 refine. Worth it.

So, Despite the loss I had, I made some profit by Buying Robo crates from Outpost and sold them for 1.30$(1.49$ For them) on market. Bought them for about 1-1.66 refine. Worth it.
i just bought one for 2 scrap? damn