Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2877851 times)

I'm fairly certain you're not new to TF2 so I don't understand this question
i know what an unusual is

why is an unusual ebenezer so important? is it normally unavailable?

why is an unusual ebenezer so important? is it normally unavailable?

Yes, same with the Cheater's Lament

i know what an unusual is

why is an unusual ebenezer so important? is it normally unavailable?
yes, it cannot be obtained in unusual quality

in fact they cant even be obtained anymore

oh yeah, it was a christmas only item

yeeeeaaah okay facepunch must think i'm handicapped now

fun fact: cloaked spies leave a drip trail in water. Don't waste cloak there.


ok, the red tape is bullstuff.
absolute bullstuff.

ok, the red tape is bullstuff.
absolute bullstuff.
On the Spy's part or the Engineer's?


Oh man I love scrap.tf
I just got a triad trinket for 1.33 refined :D

what's so special about an unusual hat?

People have to get in on that sweet electrocononmy to make a profit.






is this what I think it is
« Last Edit: April 28, 2013, 09:18:44 AM by Scars75 »

i have 4.98 refined in hats

1.66 (little buddy)
1.66 (modest pile)
1.66 (ze goggles)

I can't get into facepunch because it's always "heavy traffic"
but i don't want an account, garry
i don't want on-

-sneep-
is this what I think it is
MY GOD DOES SPUF KNOW ABOUT THIS
they do.
Edit: Apparently, here's how things all work

Quote
We're trying out different way to release updates that will hopefully reduce disruption to your communities.

New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2M. These builds have the same PatchVersion and are network compatible with the current build. (It's an "optional update" for servers.) To obtain these builds, you need to opt into the prerelease beta.

To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the "Betas" tab, and select the "prerelease" beta. (This is a public beta and does not require a password.)

To select which branch to sync the dedicated server to using steamcmd, you need to pass "-beta prerelease" to the app_update command. For example, if you are using a SteamCmd script file, you might have something like this:

login anonymous
force_install_dir cstrike
app_update 232330 -beta prerelease
quit

(I am told that it is possible to pass the -beta switch on the steamcmd command line, through some magic combination of quoting, so you can avoid having to create a script file. Hopefully some kind soul will figure out how to do that and share it.)

Switching between two steampipe branches is really fast and easy, so if there's a problem, you can switch back quickly. (Opting out of the "steampipe beta" was really painful because it was switching between two entirely different content distribution systems --- that will never apply again.)

If no big problems are detected, we'll make these builds the official build on Monday.

Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, "prerelease" actually means "the latest available build".

We're not sure if every update we release needs to go out as a prerelease first.

Here are the change notes for the builds we are releasing today:

Source engine games:
* mapcycle and motd files now reside in the cfg folder by default, or in the root as a fallback.
* Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and will be used if the filename convar is at the default value and no custom file is found in the cfg folder or the root.
* mapcycle file can contain blank lines and //-style comments
* mapcycle file loaded from the custom folder.
* Greatly reduced memory usage on the client and server
* Added some hardcoded rules to the "end" of sv_pure rule list.
* Fixed some filesystem calls not properly obeying pure server rules.
* Fixed model bounds and simple materials consistency checking rules. (Fixed Counter-Strike server spew.)
« Last Edit: April 28, 2013, 09:31:00 AM by Boink! »