Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2839285 times)

i also need to wear 9 earbuds at the same time


there's a bug where you can wear nine of the same hat at a time, and the effects multiply
snots bounty hat is cool with it :0

prefer this pic though


looks more like throwup.

>Added school friend on tf2
>thought "That sorry guy probably has just a couple items" but ill still brag about my stuff

(Not all the stuff he has)



atleast i will never have that problem


most of his hats are free hats lol


I just realized something


The Airborne Armaments set, sans the Liberty Launcher, is based around the knockback of a rocket launcher.

The Reserve Shooter is fairly obvious, the Soldier's method of putting targets in the air is his launchers

and the Market Gardener is based around rocket jumping, which is a mechanic caused entirely by rocket launcher knockback


A lot of people want to make the Liberty Launcher synergize well with the Reserve Shooter, and have it have something like "All knockback is strictly vertical", and I like that idea

But I think it could be better.


The Liberty Launcher
Level 25 Rocket Launcher
+30% knockback
All knockback on enemies is strictly vertical

-20% firerate


So we have a rocket launcher that allows for better mobility, and also synergizes with both of the other items in its set.



And here comes the part where all the smart people come out of the woodwork and tear my idea to shreds with their fancy pants "logic" and "decent sense of balance"

That's actually a really good idea, I would use those weapons if they did that.

The strictly vertical knockback will make it a pain in the ass to rocket jump though, as no matter the angle you'll go straight up.

The strictly vertical knockback will make it a pain in the ass to rocket jump though, as no matter the angle you'll go straight up.

Pshhh, rocket jumping.