Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2840897 times)





Someone needs to make a server like this:

Scout: Can only use Pistol + Melee
Soldier: Shotgun + Melee
Pyro: Disabled
Demoman: Disabled
Heavy: Disabled
Engie: Shotgun + Melee + Can only build level 1 sentries (the rest of the buildings can be level 3)
Medic: Default loadout
Sniper: SMG + Melee
Spy: Disabled

You'd be surprised as to how much fun it was playing on Turbine like this.


Someone needs to make a server like this:

Scout: Can only use Pistol + Melee
Soldier: Shotgun + Melee
Pyro: Disabled
Demoman: Disabled
Heavy: Disabled
Engie: Shotgun + Melee + Can only build level 1 sentries (the rest of the buildings can be level 3)
Medic: Default loadout
Sniper: SMG + Melee
Spy: Disabled

You'd be surprised as to how much fun it was playing on Turbine like this.
call o' doody

call o' doody

Yes, lol that's what the people in the server were going for.

Yes, lol that's what the people in the server were going for.

This is brilliant.

I'll think on it.

Couldn't you have shotgun/fist only for Heavy and melee only Spy?

Couldn't you have shotgun/fist only for Heavy and melee only Spy?

Well I was looking at this this way, shotgun Heavy makes Shotgun Soldier useless because it's a bit of a trade off, be slightly slower but you get 100 more hp and it's a close range weapon anyways so you'd be just as effective as the soldier but move into battle slightly slower. It's also why I said that Pyro was disabled, I pretty much thought of it as each having their own completely different playstyle.

Now with the spy I think it'd depend, because I think if he got a watch things might be a tad unbalanced there, if he only had his primary and his cloak I think that'd be fair game, it's the fact that he also can't use a melee that it'd be again, unbalanced, because if he ran out of ammo it would be a problem.

So pretty much to me, he'd need Primary + Cloak + Melee, but no backstabs. If it was ONLY his melee then anyone who's spy would end up just camping a corner and it'd be near impossible to get a backstab anyways.

Edit: I'm trying to avoid instakills all together.
« Last Edit: July 21, 2013, 01:49:00 PM by naturemon »

medics should only be allowed to use quick fix

default overheal seems way too overpowered in this type of environment if you think about it.

medics should only be allowed to use quick fix

default overheal seems way too overpowered in this type of environment if you think about it.

That's true considering the only way to do any real damage to get rid of it is the Shotgun. There'd have to be quite a few limitations, for example the Engie shouldn't be allowed to use the Gunslinger, because if you thought mini sentries were a pain now, imagine them without any weapons to easily take them out at all.



i always sort my stuff by type
idk why but it makes me feel better about myself