Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 3038087 times)

i always sort my stuff by type
idk why but it makes me feel better about myself
I sort my stuff by class, makes it easier to see duplicates



Working on a thing
Reposting

Sort by loadout slot is the best.

I'm having a very annoying problem right now, every server I join I get auto-disconnected after a few seconds, you know that red text on the top right on the screen, and I tested other source games and I'm only having that problem on TF2, and I have no idea what to do

I sort my stuff by class, makes it easier to see duplicates
Reposting
That looks really good :D

Someone needs to make a server like this:

Scout: Can only use Pistol + Melee
Soldier: Shotgun + Melee
Pyro: Disabled
Demoman: Disabled
Heavy: Disabled
Engie: Shotgun + Melee + Can only build level 1 sentries (the rest of the buildings can be level 3)
Medic: Default loadout
Sniper: SMG + Melee
Spy: Disabled
Pyro should be axe only (No volcano fragments)

Someone needs to make a server like this:

Scout: Can only use Pistol + Melee
Soldier: Shotgun + Melee
Pyro: Disabled
Demoman: Disabled
Heavy: Disabled
Engie: Shotgun + Melee + Can only build level 1 sentries (the rest of the buildings can be level 3)
Medic: Default loadout
Sniper: SMG + Melee
Spy: Disabled


I dont know this SOUNDS great but I think it'll have a hard time over balancing issues. Once people figure out which class is the best in this mode, it kinda beaks the whole idea of tf2 being a class based game.

I dont know this SOUNDS great but I think it'll have a hard time over balancing issues. Once people figure out which class is the best in this mode, it kinda beaks the whole idea of tf2 being a class based game.

See, you'd think it'd be unbalanced, but it really isn't, each class has it's own benefit. SMG can do damage at mid range faster than any other class, Soldiers are close range, scouts are flanks/distractions/capturing areas (their speed is what makes them useful), Engineer is still area denial but within the ability to actually take the sentries out using for example an smg or pistol, Medics heal.

The whole reason some classes are disabled is to prevent a "best" class.

Pyro should be axe only (No volcano fragments)

Why? That seems kind of pointless.

How about flare gun + melee only for pyro? (no Axtinguisher though)


Cause crazy axeman
That won't make him/her/it a pyro. That would make him/her/it an Animal Crossing villager


How about flare gun + melee only for pyro? (no Axtinguisher though)

Flare Gun is kind of OP in this situation, I mean it's not hard to get kills with it and would make Pyro the best class, maybe the Detonator might be alright though.

But yea The Axtinguisher would be a no lol.