Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2868188 times)

I was gonna do it at page 1500, but we're moving at a snail's pace due to no decent updates

I might schedule it for 1450 and call it close enough

I was gonna do it at page 1500, but we're moving at a snail's pace due to no decent updates

I might schedule it for 1450 and call it close enough
well then
7 pages to get my stuff together

Valve should do a community update where players get to vote for things on the workshop, and the top 10-20 items get added to the game.

Valve should do a community update where players get to vote for things on the workshop, and the top 10-20 items get added to the game.
keep in mind the tf2 community could on average be outsmarted by a bowl of oatmeal and mud

Valve should do a community update where players get to vote for things on the workshop, and the top 10-20 items get added to the game.
10 - 20 more pet items

Why can't they make a Spy knife related to scissors

Why can't they make a Spy knife related to scissors
There's probably dozens on the workshop

Anyway, this isn't for the Spy, but it is a giant scissor for the Demo and Soldier
http://www.youtube.com/watch?v=oCiJb6-WNTI

New cosmetic loadouts
yay for me







that moment of rage when you craft a badge

How do you know?

Quote
Eric Smith erics@valvesoftware.com
5:22 PM (13 minutes ago)

to hlds_linux, hlds, hlds_announce

We're working on a mandatory update for TF2. We should have it ready soon.

-Eric

And speak of the devil:

Quote
- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
     - Use Steam to verify local cache to fix corrupt files
     - Use the custom folder to customize the game
- Item server stability:
     - Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
     - Improved performance fetching persona names for item descriptions (gifted by, etc.)
     - Improved performance generating Steam Community Market data for item tooltips



Quote
- Fixed a case where clients would hear/see crit effects when their attack was not a crit
jesus finally
you don't even know how many times I've seen my minigun shoot crit bullets that weren't actually crits