Total Members Voted: 115
I can only imagine what the Air Strike + BASE Jumper will be likeThere's another very short video too
nah it's tot balanced
No, the other kind of design...
The Tide Turner is going to become the best shield.
Love & War UpdateAdded 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War updatePartner Taunts can now be performed with the opposing teamAdded a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same timeTaunts are no longer equipped in the Action SlotPressing the Taunt key in game now brings up the new Taunt Selection menuPressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner tauntMann Co. StoreAdded 15 new taunts and a taunt bundleAdded 5 new weapons and a weapon bundleAdded 44 new cosmetics and a cosmetic bundleAdded "Taunt" category into the storeAdded Mann Co. Stockpile Crate KeyThe "Hats" and "Misc" categories have been merged into "Cosmetics"ItemsAdded the Mann Co. Stockpile Crate to the droplistEach Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible itemsAdded the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual tauntUpdated Mann Co. Crates to display which Unusual Series they can potentially outputAdded Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.Added crafting recipes for newly added weaponsAdded Killstreak Kits to MvM for newly added weaponsAdded OzFortress Season 11 tournament medalsWeapon changes and updatesWith The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is fullThe Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targetsThe Bushwacka can no longer randomly critAll mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.Updated Loch-n-Load reload animationSentry bullets are now affected by damage falloff outside of sentry scan rangeSentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer'sMisc ChangesUpdated the Halloween holiday to automatically be enabled when the server runs an _event mapAdded a check to prevent achievement announcement spamConverted several weapon models to use the c_models systemUpdated the localization filesBug FixesFixed an exploit where charging Demoman could turn more than allowedFixed a bug where Halloween spellbooks were overriding PDAs and Disguise KitsFixed The Director's Vision taunt not playing both variations for the PyroFixed the Pyro's spell audio not sounding like the rest of the Pyro's audioFixed a bug that would sometimes cause items to unequip themselvesFixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the serverFixed a regression with the trigger_gravity entity not correctly applying its settingsFixed another exploit where Engineer buildings could build up a large amount of healthFixed a server performance issue related to the item_teamflag entityFixed the itemtest commandFixed cosmetics shared between multiple classes not rendering correctlyUpdated the cosmetic item list to sort by nameMap FixesUpdated cp_granaryRemoved collision from lights and small props protruding from wallsFixed collision on fences Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platformFixed players shooting through gaps around forward spawn doorsFixed door protruding through roof on Red's forward spawnFixed a collision bug that gave players access to the roof above Red's spawn doorPrevented players from building inside spawn room doorsAdjusted area portals to improve rendering and performanceUpdated koth_harvest_finalAdded metal panel prop to Blu building, which now mirrors the jump up on the Red sideSmall performance increase through prop fade adjustmentsPlayers can no longer build inside spawn doorsUpdated pl_upwardFixed physics debris triggering the payload cart’s finale explosion