Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2434101 times)

RISE AND SHINE, MR. KEY.
RIIIISE AND... SHIIIINE

PLEASE.

Update is on the way, hopefully more than just beta changes

Quote
- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
        - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
        - Removed rollback leading to the final capture point in stage 2
        - Reworked fence position on forward spawn building in stage 2
        - Expanded back alley near the final capture point in stage 2
        - Expanded back pathway near the final capture point in stage 1
        - Added small room inside building half way up the zig-zag in stage 1
        - Adjusted health kits and ammo packs
        - Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
        - Widened left side spawn exit
        - Players can no longer build inside the staircase near A robots
        - Fixed sticky stair collision when coming out of the water near B robots
        - Changed medium health kit near the C robots to a small health kit
        - Removed "alert" from voice over lines that announce your team has dropped the reactor core
        - Fixed missing patch overlay under small health near center bridge

RISE AND SHINE, MR. KEY.
RIIIISE AND... SHIIIINE

PLEASE.
sorry to burst your bubble

New track is called Stink Lines

It's from the scene where the mercs are sitting around the table synchronizing their death watches
« Last Edit: August 07, 2014, 04:22:50 PM by Masterlegodude »


is this bad or good

somebody explain the tf2 economy to me


is this bad or good

somebody explain the tf2 economy to me

My understanding of economics is somewhat hazy but from what I can tell it goes like this

Keys used to be 2.33 refined when they first came out and for quite some time after, so you could actually buy them after a few weeks of collecting item drops (in just 2 weeks if you managed to sell every drop you got for a scrap, and even less if you found a hat)

Then they got stupid expensive because, as far as I know:
1. Inflation took hold because they're used as currency more than for unboxing with an essentially endless supply coming from the Mann Co. Store (think of it like printing more money)
2. Backpack.tf surfaced and replaced the old pricing spreadsheet after the creators were exposed for manipulating prices to their benefit, and the price of Keys was now dictated by the entirety of TF2 Outpost (which is notorious for overpricing everything) instead of the few random people who ran the spreadsheet

I'm not sure why the price initially lowered but I think it's safe to assume that the continued drop is due to people panicking and trying to sell their Keys quickly, basically if you have a lot of Keys this is bad but if you don't it's good

Edit: Apparently they were even cheaper when they first came out, it's been so long
« Last Edit: August 07, 2014, 05:16:04 PM by Regulith »

I see Valve hasn't fixed the new Mini-Sentry exploit yet


chuckle

update: you made me spit over my screen when i saw it again damn it

economics essay
i see
well i for one want to unbox crates without selling a kidney
« Last Edit: August 07, 2014, 05:41:56 PM by The Resonte! »

I see Valve hasn't fixed the new Mini-Sentry exploit yet
?
well i for one want to unbox crates without selling a kidney
^


i see
well i for one want to unbox crates without selling a kidney
You barely even have crates!


I've got a warehouse in the making!

You barely even have crates!

I've got a warehouse in the making!
well that's crate an all but

i have to delete my crates because i have no keys to open them and they hog up inventory space

I found a exploit for Level 3 mini sentries on achievement maps

>enter sentry room
>spawn sentry on YOUR TEAM
>pick up using gunslinger
>place
>now level 3, but is a minisentry. has rockets and the same soudns.