is this bad or good
somebody explain the tf2 economy to me
My understanding of economics is somewhat hazy but from what I can tell it goes like this
Keys used to be 2.33 refined when they first came out and for quite some time after, so you could actually buy them after a few weeks of collecting item drops (in just 2 weeks if you managed to sell every drop you got for a scrap, and even less if you found a hat)
Then they got stupid expensive because, as far as I know:
1. Inflation took hold because they're used as currency more than for unboxing with an essentially endless supply coming from the Mann Co. Store (think of it like printing more money)
2. Backpack.tf surfaced and replaced the old pricing spreadsheet after the creators were exposed for manipulating prices to their benefit, and the price of Keys was now dictated by the entirety of TF2 Outpost (which is notorious for overpricing everything) instead of the few random people who ran the spreadsheet
I'm not sure why the price initially lowered but I think it's safe to assume that the continued drop is due to people panicking and trying to sell their Keys quickly, basically if you have a lot of Keys this is bad but if you don't it's good
Edit: Apparently they were even cheaper when they first came out, it's been so long