Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2835987 times)


My low quality picture.

Just had to point it out since it was still the same page.
what a plot twist



HEY! WERE ARE THE TF LOGOS?
« Last Edit: August 26, 2014, 03:36:58 PM by SpongeCraft1212 »

im selling the 'deep commitment to purple' paint for 4 ref. currently have 2



HEY! WERE ARE THE TF LOGOS?
TF Industries may have dumped it in favor of the Sandvich

TF Industries may have dumped it in favor of the Sandvich
The backpack icon is also different

The backpack icon is also different
But that one has the TF2 logos.

there was some mistake when they put the updated texture in the game I think



HEY! WERE ARE THE TF LOGOS?
Maybe they're under the Heavy's hand?


what ever happened to richard/brown town gaping master

what ever happened to richard/brown town gaping master
he posted here a little while ago with his ugc medal

Update
Quote
-Added a new promo item
-Client/server memory improvements
-Fixed ragdolls not applying the ice/gold effect for cosmetic items
-Fixed the Australium Scattergun material looking pixelated
-Fixed some issues with clipped text in the localized versions
-Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
-Snipers can no longer jump immediately after firing a scoped shot
-Updated the materials for The Dalokohs Bar
-Updated the equip_region for The Dashin' Hashshashin
-Updated the Stout Shako to fix a lighting problem
-Updated the localization files
-Updated rd_asteroid
Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
Removed reduced spawn time bonus for players that die in the enemy base
Moved interior battlements health and ammo further into the base
-Updated pl_cactuscanyon
Stage 2
Removed from the sequence so stage 1 links to stage 3
Stage 3
Added rollback to cart while in the train collision zone
Cart is now unavailable to push for a short period at the start
Adjust spawn times during the final push-pull
Pushed spawn gates forward in the right-side exits of Blu spawn
Adjusted cover surrounding the middle exit of Red spawn
And Update #2
Quote
-Rolled back the previous changes to rd_asteroid
Apparently the promotional item is the Horace
And everything would be different now that they changed jump-sniping

>sniper gets nerfed
>demo remains unnerfed
volvo pls.