Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2464758 times)


I waited for weeks

kept a key in my inventory for just the right moment

completing contracts hoping the next reward would be a pyroland case

until it finally happened

and I got a well-worn blue mew scattergun

don't unbox, kids



Are Robo Crates rare drop, or are they discontinued?

Are Robo Crates rare drop, or are they discontinued?

discontinued I can sell you all of mine for 1 key

I know I drive a hard bargain

I have unboxed 10 times, this is 25 usd/17.33 ref
I have gotten a total of 2 ref worth of items from unboxing
I have not unboxed since


context: I joined a server with 2 people on it as sniper, I kept head shotting this guy and this happened


context: I joined a server with 2 people on it as sniper, I kept head shotting this guy and this happened
hi


context: I joined a server with 2 people on it as sniper, I kept head shotting this guy and this happened
If only Robbie had found the Pain Train, it would have made the image better

If only Robbie had found the Pain Train, it would have made the image better
who uses the pain train anyways


Quote
- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
        - No longer restores player to max health on MMMPH activate
        - Increased amount of damage required to fill MMMPH meter to 300 from 225

- Updated koth_highpass
        - Removed unnecessary detail props
        - Revised fade-distances
        - Turned some brushwork into props
        - Revised hints and skips
        - Added nobuild entity on the ramps in front of spawn
        - Improved cliff displacements
        - Revised some details and textures

Rejoice

Now can Valve do something about Pyros getting health from extinguishing friendlies? Because that's just plain silly

phlog was one of the first drops i ever got
it was super easy to use
good thing they fixed it