Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 3468549 times)

I'm mildly salty that I can no longer find any of the gargoyles on helltower anymore. Its a small map where the hell can they be spawning, I've looked everywhere for them as scout.

my favorite part of the merasmissions is them not working

I'm mildly salty that I can no longer find any of the gargoyles on helltower anymore. Its a small map where the hell can they be spawning, I've looked everywhere for them as scout.
Maybe they are literally spawning in hell?
Try pushing the cart to the end and have a look around in there

wow this update blows.

honestly this.

i haven't been genuinely into tf2 since summer and it makes me sad.

honestly this.

i haven't been genuinely into tf2 since summer and it makes me sad.
I hope that this new pyro update is gonna be something real good, if they leave halloween in the dust for it they're either really gonna blow us away, or not at all.

I've never seen such a half fast event in my entire life, It's really just a copy paste from last year with the exception of two new taunts, a little bit of extra unusual dropping and a few new hats. Contracts are still broken too, not everyone is getting their daily missions, and I think a few people can't even finish their contracts as some of them don't even work at all.

I'm excited for this pyro update though, especially since I main that muffled mouth bastard, but I'll bust a vein if they don't test it before hand.

I'm excited for this pyro update though, especially since I main that muffled mouth bastard,
My brother

i got another unusual

cool cool

I'm excited for this pyro update though, especially since I main that muffled mouth bastard
ayyyyyyy

I think this is the first time since I started playing the game 7 years ago that a big event isn't going to bring me back for very long, if at all

New holiday maps are great and all but what's the point of them if there's nothing to DO? The Merasmissions didn't feel like much of an event even when they were new, and the rewards are even more stingy than usual because the recycled junk they're giving out for free is a year older now




I'm saving up for this set of stuff for my pyro, I sold all my unusuals and a good bit of my stranges to afford a few gifts for my girlfriends birthday. I don't regret it but I'm pretty bummed I have little to nothing for the class I play the most.

they could've made this update big and cool if they decided to lift the Halloween restrictions with it.

THTA would be a great update.

- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
        - Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
        - Players who received too few Merasmissions will be able to quickly catch up to the intended amount
        - A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
        - All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
        - Fixed RED players getting inside BLU's 2nd forward spawn
        - Fixed skull's teeth in hell being non-solid
        - Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
        - Fixed some players dropping into hell's lava in rare cases
        - Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
        - Fixed an exploit which allowed players to enter the enemy spawn
        - Fixed enemy players teleported to the Underworld spawning in one another
        - Fixed finale particles not being drawn from certain distances
        - Fixed certain overlays not rendering
        - Increased damage over time dealt in the Underworld
        - Added climbable props to the platforms near mid
        - Added a nobuild to the area surrounding the portal
        - Added signs in spawns to make the second door more obvious
        - Adjusted respawn times so that the losing team will respawn faster
        - Adjusted health, ammo, and spellbooks around the map
        - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
        - Players killed during the finale will now turn into ghosts
        - Decreased score limit from 5 to 4 points per player

well nice that they extended it

I was about to actually play a little bit but, of course, the item server & GC is down

you'd think after this long and with the number of players being relatively lower they'd have done something to stop this from happening