Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2930432 times)

Q: What are some guidelines for matching TF2’s art style and improving the chances of my item getting in?
A: This is a tricky question we grapple with daily. When we started, the game followed an idealized 1950’s-60’s Americana look. Nothing too modern, hyper-realistic or overly “cartoony”. Clearly the art style has evolved over the years, but here are some guidelines that you should keep in mind as you create your items.
Hats should maintain the personality of the character (heavy's boxing Gloves, Scout's batter's helmet, etc.)
TF generally has realistic proportions, with slightly exaggerated aspects to emphasize certain areas.
Try and avoid fine surface details. No scales, skin pores, fabric textures, super detailed normals, etc. Take a look at giant size of the TF characters hands and imagine what they would build.
Try and use flat colors that are close to the TF color family that the base game uses. Try and avoid full black, full white, or fully saturated colors.
Use a subtle vertical gradient and a subtle ambient occlusion layers multiplied over the colors.
« Last Edit: May 16, 2017, 01:44:59 AM by torin² »

Q: My item just got rejected. Why?
A: Chances are that it didn't meet one, or several, or possibly all of the guidelines listed below:
Obscenity: We will automatically reject any obscene items. (Don't even bother.)

Copyright infringement: Even if you made the model yourself, if you used an existing likeness, it’s copyright infringement. We can't and won't put other people's intellectual property in our game, for the simple reason that we don't own it. They do. We will automatically reject any items based on existing intellectual property.

Overall Tone: We may reject an item if we feel it deviates too far from the tone of TF, either by being too cartoony or too photorealistic.

Gameplay: TF's characters have distinctive silhouettes that help a player differentiate between classes in the heat of battle. Consequently, we tend to avoid items that overtly obscure or confuse these silhouettes.

Noisy Details: We tend to reject items that utilize a lot of fine surface details (scales, skin pores, fabric textures, super-detailed normals, etc.). We prefer items that utilize flat colors that are close to the TF color family used by the base game. Items that are fully black, fully white, or fully saturated tend to read poorly and clash with the game environment. Most TF items use a subtle vertical gradient with a subtle ambient occlusion layer multiplied over the top of the colors.

Technical limitations: Items that require changes in character clothing or facial animation might be considered too costly to produce. Note: This does not mean that we will always refuse an item based on technical complexity. But nine times out of ten, it probably isn't helping your case.

valve is loving handicap ed?

Copyright infringement: Even if you made the model yourself, if you used an existing likeness, it’s copyright infringement. We can't and won't put other people's intellectual property in our game, for the simple reason that we don't own it. They do. We will automatically reject any items based on existing intellectual property.

some real thought provoking stuff Hmmmmmm.....

Newsflash, it's called "writing around trademarks in good fun".

Are you going to get triggered over a Mario hat?

>Getting upset over virtual hats

do you guys need a safespace

Try and use flat colors that are close to the TF color family that the base game uses. Try and avoid full black, full white, or fully saturated colors.
this makes total sense, since colors like this green are out of reality

>Getting upset over virtual hats
<implying it would be inappropriate to argue about hats in haT Farm 2

I like the crazy engineer hair. Maybe it'll have jigglebones?

finally found the huo long heater yesterday and i just made an original rocket launcher.
WAIT, i thought it had some perks, but the list is empty. i regret smelting my two liberty launchers

lol nope
it's just a reskin of the stock

lol nope
it's just a reskin of the stock
but it looks better than the stock rl so he is ok. liberty launchers are garbage anyway

finally found the huo long heater yesterday and i just made an original rocket launcher.
WAIT, i thought it had some perks, but the list is empty. i regret smelting my two liberty launchers
look at the wiki first

and don't craft weapons, it's not worth the price

but it looks better than the stock rl so he is ok. liberty launchers are garbage anyway
it does sound better, and is positioned perfectly in first person, but the stock has some alright skins