Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2824825 times)

only if used w/ guillotine imo

it takes pretty reasonable accuracy to be able to hit someone with both of those in succession

soda popper
force-a-nature
guillotine/sandman
no
soda popper is only a crutch if you're one of those people that don't go close up, it does the same damage as the scattergun so those minicrits are basically just a more powerful scattergun shot, though scatter is still better when engaging multiple targets which is why i and most people prefer scattergun but soda is great for 1v1 and underused imo (heavy killing with this thing is great)
force-a-nature isn't a crutch, it just sucks (well... it's o-k-a-y sometimes but not many)
sandman/guillotine is hard to aim man AND you lose 15hp


no more sfm untill you finish your vegetables

no
soda popper is only a crutch if you're one of those people that don't go close up, it does the same damage as the scattergun so those minicrits are basically just a more powerful scattergun shot, though scatter is still better when engaging multiple targets which is why i and most people prefer scattergun but soda is great for 1v1 and underused imo (heavy killing with this thing is great)
force-a-nature isn't a crutch, it just sucks (well... it's o-k-a-y sometimes but not many)
sandman/guillotine is hard to aim man AND you lose 15hp
Keep in mind the Scattergun has 6 shots and is pretty much guaranteed to be better for any situation that isn't a 1v1 where you will kill them with those 2 shots. Even then if it's the same strength without crits they can kill you just as easily, and they'll have more ammo if they miss a shot, unlike you.

The mini-crits are what make the Soda-Popper the crutch it is, because without them it's a Scattergun that might let you kill the weaker classes with a one clip combo. Plus the fact that you can store the charge almost full, just to pull it out and receive a free crit buff is pretty stuffty by itself and really takes the skill aspect away from it.
« Last Edit: November 04, 2012, 07:52:40 PM by Proog »


Apparently my real life friend uses the Babby Fec's Baster and the Atomizer



dear lord why is he so stupid
he isnt, you are. the bfb and the atomizer go well enough with eachother, if a pyro airblasts you you arent 100% forgeted because you have the extra jump.

he isnt, you are. the bfb and the atomizer go well enough with eachother, if a pyro airblasts you you arent 100% forgeted because you have the extra jump.

are you saying that the atomizer should be used in every instance then?
that's sure what it seems like

atomizer should only be used for mobility scout

force a nature
bonk juice
atomizer

mobility scout tm

I use a shortstop, crit o cola, and an atomizer.


are you saying that the atomizer should be used in every instance then?
that's sure what it seems like

atomizer should only be used for mobility scout

force a nature
bonk juice
atomizer

mobility scout tm
Of course atomizer should be used in specific circumstances. What the forget do you think the -10 dmg per use stat is for

I've been using blaster/guillotine/sandman since the guillotine came out

give 'em the ol' 1-2 from a distance (even if you only hit with the guillotine) and you're ready to forget stuff up at mach speed

I love the blaster and because of this the strange is undoubtedly going to be in crate 50



I like how the title is "zombies update inbound" despite the event being almost over

are you saying that the atomizer should be used in every instance then?
that's sure what it seems like

atomizer should only be used for mobility scout

force a nature
bonk juice
atomizer

mobility scout tm
did you even read what i said? the bfb+the atomizer can work together because it can save your ass when you get airblasted, thats about its only use with the bfb but its far from useless.

I use a shortstop, a guillotine, and the spy's arm.