Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2841227 times)

I wsa looking around outpost to buy that bill's hat earlier today and found that guy
Well if you think that backpack is impressive, check out this stuff
http://backpack.tf/id/76561197971691194

Do strange parts also have ranks, like, my medigun has kill assists on it, does that rank it up at all?

Do strange parts also have ranks, like, my medigun has kill assists on it, does that rank it up at all?

no

Oh cool, started using TF2r.com earlier, it's pretty neat

except for the fact you have a slim chance or winning

Kind of off topic, but I hat how on some servers they link performance to respawn time. I heard there was this guy who started doing cool things like healing people and curing stuff and he got like 3 days of respawn time.
Anyway he lived in bethlehem and I hear he's pretty good

Someone just traded a page of crates for bill's hat
forget my life.
« Last Edit: November 11, 2012, 05:35:25 AM by Cargøn »

Finally while I was playing on Dustbowl at the last stage as defending Demoknight my strange Half Zatoichi reached over 1000 kills

and then I got banned from the server (DrunkenBombers.com or something) for being too good :I


Rise of Epic Scout

Engy's death makes me cringe 11 times



What really rustles my jimmies is that the Demoman only has two hats that fit with the "Military-esque Demolitions Expert" theme as opposed to "IT'S FUNNY BECAUSE HE'S BLACK/USES SWORDS"


which are the Glengarry Bonnet and Scotch Bonnet

What about carouser's capotain?

Also pageloss:
Well if you think that backpack is impressive, check out this stuff
http://backpack.tf/id/76561197971691194

What about carouser's capotain?

Also pageloss:

That's a late 16th century - early 17th century era hat


also holy hell who needs that many Team Captains

So... when does Demoman get more items are are actually explosives and contribute to the 'demolition' part of his job? Such as a dynamite pack to replace the Grenade Launcher, motion sensor bombs to replace the Stickybomb Launcher, y'know, things like that?

That's a late 16th century - early 17th century era hat
so what it's got a bomb picture on it

So... when does Demoman get more items are are actually explosives and contribute to the 'demolition' part of his job? Such as a dynamite pack to replace the Grenade Launcher, motion sensor bombs to replace the Stickybomb Launcher, y'know, things like that?

Here is a list of nicely modeled explosives on the workshop

Scotch Guardian| Groundbreaker|Ultimatum|Kingmaker|Soft Blow|Loose Cannon|Bombard|Wee Willy|Highland Howitzer|Mine Layer|Bombardier's Defender|Bad Trip|Scottish Fire Cracker|Hand Cannon|Tartarus|Deconstruction Worker|Pipe Dream|Mann O' War|Magnetonator|Grave Lobber|Bahookie Blaster|Q-36 Blackout|


Goddammit Valve


uh
you realize glengarry's bonnet is a stereotypical scottish hat and nothing to do with demolition, right?