Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2833159 times)




new effects for unusuals discovered in SFM
from left to right:
Unusual_Sparkler_Orange
Unusual_Sparkler_Green
Unusual_Burning_Horns
Unusual_Yellow_Zap
Can you unbox these effects or are they only in sfm at the moment

[img width=1000]
valve please for the love of god
lovecy. for that, an all-class shotgun with more damage but less firing speed and/or clip would work for my playstyle

Unusual_Burning_Horns
A few of the hats have horns, but the Pyromancer's Hat has a single horn with an unused style that has two horns

It would be great if Valve finally added that in and be able to use the Burning Horns effect

If or they're gonna continue being dumb about awesome stuff, they should stick it on the single horn at least

Can you unbox these effects or are they only in sfm at the moment
they're only in sfm at the moment
there's speculation of a new update imminent similar to mvm's (stuff appeared in sfm and then was released about a week after)

Needs more Assault Grey Mann Facilities Mod (Attack Defend Capture Point or Payload with Robots)

These naughty crates like to work in streaks.  I unboxed quite a few last week and only got 2 strange festive weapons.

Just 5 minutes ago I decided to open 6 more before they're done.  I opened the first 3 and only got regular festive items, the last 3 contained an unusual familiar fez, a strange festive axtinguisher, and a strange festive frontier justice.  I was super surprised, and this is the first unusual I've got so it's pretty cool.


wow
what luck
gj gj
im jealous im gona break ur legs

lovecy. for that, an all-class shotgun with more damage but less firing speed and/or clip would work for my playstyle
And also more accuracy. I really need a rifle for my soldier. It doesn't have to be amazingly damaging I just need to hit enemies for more than 3 damage at long range.
« Last Edit: January 04, 2013, 12:07:09 AM by Cargøn »

>drops red medic's uber on badwater offense
>repeatedly kills red engy so he can't set up
>cart is on the ramp at last point, most of my team is pushing it
>die


I've sacrificed my life to touch the cart in overtime so the round doesn't end, only to be autobalanced on that death, then lose 3 seconds later.


and all i got from my last 2 crates was a sandvih and fj

I traded for a TOD ticket.

Jesus this is hard