Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2833604 times)

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So getting a few metals-worth of stuff to finish a chemistry set gets you like 5 keys?
What a deal!

This is of course assuming that you get a good recipe

e.g. not a Strange Holy Mackerel and six hats


strange bonk 4 ref
will wait

guys i have a problem

my unusual hat doesn't display it's affects every other time i die.

It's an orbiting fire salty dog, hat for soldier.

I've googled it and found no help. Anyone experience a similar problem and found a way to fix it?


Anyone got the spy-cicle? I give you 1 scrap for it.



added
nvm go add him, apparently I don't have a spysicle even though I sworn I had one

Apparently there was a recent patch that fixed the directory of where custom sounds (aka sound sprays) go.

So yea, apparently there's a hidden feature called Sound Sprays. It lets you spray sounds anywhere you're at. You don't need to be facing at a wall, as long as you have "impulse 202" binded to a button, it'll work. You do need to add a autoexec.cfg file (or edit it) to have the following:

cl_customsounds 1
cl_allowupload 1
cl_allowdownload 1
cl_soundfile sound/soundfilenamehere.wav

Tutorial from the Facepunch Thread
http://i.imgur.com/3YjJkMq.jpg

The tutorial on lipsyncing
http://www.youtube.com/watch?v=WwjNBrRfRWA

An example of an sound spray
http://www.mediafire.com/download/8ofw4va3o3wtc3z/gg_deadsonic.wav

An example of an sound spray with cue points
http://www.mediafire.com/download/65j97erjc28miwz/megacollectionmenu.wav

An example of an sound spray with lipsync
http://www.mediafire.com/download/9ghw82btzn8jrtx/foolmeonce.wav
« Last Edit: September 01, 2013, 02:27:05 PM by SpongeCraft1212 »

Apparently there was a recent patch that fixed the directory of where custom sounds (aka sound sprays) go.

So yea, apparently there's a hidden feature called Sound Sprays. It lets you spray sounds anywhere you're at. You don't need to be facing at a wall, as long as you have "impulse 202" binded to a button, it'll work. You do need to add a autoexec.cfg file (or edit it) to have the following:

cl_customsounds 1
cl_allowupload 1
cl_allowdownload 1
cl_soundfile sound/soundfilenamehere.wav

I can write up an tutorial if anyone wants it.
if you made a tutorial that would be lovely


Apparently there was a recent patch that fixed the directory of where custom sounds (aka sound sprays) go.

So yea, apparently there's a hidden feature called Sound Sprays. It lets you spray sounds anywhere you're at. You don't need to be facing at a wall, as long as you have "impulse 202" binded to a button, it'll work. You do need to add a autoexec.cfg file (or edit it) to have the following:

cl_customsounds 1
cl_allowupload 1
cl_allowdownload 1
cl_soundfile sound/soundfilenamehere.wav

I can write up an tutorial if anyone wants it.
That's some pretty cool stuff right there.