Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2872020 times)

7 kills a minute isnt super hard as a pyro on 2fort

I just traded my team captain for this jacket for heavy I don't remember the name of, they're of equal value

7 kills a minute isnt super hard as a pyro on 2fort
45 deaths?


the life of an offensive pyro
Since it's 2fort it's a very safe bet that it's instant respawn
Especially because 45 deaths in 15 minutes is 3 deaths a minute (leaving 20 seconds for each respawn + getting kills), it seems very unlikely that it isn't.


I made this. Oh my god it's so annoying.

Airblast is applying a force(like when its first fired) while bouncing is something changing direction which uses more energy and slows it down.

valve should make the three rune blade decapitate ragdolls and the user.


Airblast is applying a force(like when its first fired) while bouncing is something changing direction which uses more energy and slows it down.
?

?

Talking about how air blasting makes sense compared to it just bouncing, as his picture shows.

How to sum up airblasting:
when a rocket or grenade is shot it has a set amount of cool points
when a cool pyro airblasts it the cool points are increased
when the cool airblasted projectile hits someone the extra coolness blasts out and throws them farther away cause its 2cool.

pls rate out of 10

How to sum up airblasting:
when a rocket or grenade is shot it has a set amount of cool points
when a cool pyro airblasts it the cool points are increased
when the cool airblasted projectile hits someone the extra coolness blasts out and throws them farther away cause its 2cool.

pls rate out of 10

2cool/10