Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2832013 times)

I honestly think the Air Strike needs a buff, it's straight up worse than the Rocket Launcher, I'm not even understanding the -15% blast radius part of it either. Seemed like they just added a random negative attribute. I mean it only gets useful after like 6+ kills and only if you use almost every rocket you have. From the air, unless you're in the enemy's face which defeats the purpose of an aerial advantage, make you do a ton of 30ish damage (unless you nail every hit directly which it still only does like 50s) which requires a lot of prediction and luck to even make most of them hit.

All in all it's fun to use, and almost seems like it's perfect but it's damage output is a tad too low to be useful, I think even removing the negative radius attribute would make it perfect. It also shouldn't get random crits IMO.

I think It would be better if it did less damage to yourself because you're supposed to use it with a rocket jump and its most effective with the Parachute (WHICH IS REALLY FUN)

-textwall-
I agree, I mean if it's supposed to be an air strike, shouldn't it decimate a bigger area of things?
I think It would be better if it did less damage to yourself because you're supposed to use it with a rocket jump and its most effective with the Parachute (WHICH IS REALLY FUN)
That's what the liberty launcher is for, which is better to use than this gun at the moment.

I think It would be better if it did less damage to yourself because you're supposed to use it with a rocket jump and its most effective with the Parachute (WHICH IS REALLY FUN)

I'd completely agree here but Blocko has a very valid point.

That's what the liberty launcher is for, which is better to use than this gun at the moment.

It'd literally just be a different liberty launcher.

I agree, I mean if it's supposed to be an air strike, shouldn't it decimate a bigger area of things?
Exactly. You can't even kill a Pyro with this Rocket Launcher before you die because you need purely direct shots to do even semi reasonable damage and unless you have something replacing your secondary (Gunboats or the Parachute) this gun is useless in general.

It needs a buff to it's explosion radius. Its got great speed but its just got too small of a damage area to do anything major.

I unboxed pee-bread, strange milk-bread, and regular milk-bread.

oh joy




to whoever the guy that unboxed an engi unusual and said he was the danger

there is now actually an engi hat called 'the danger'

It needs a buff to it's explosion radius. Its got great speed but its just got too small of a damage area to do anything major.

I think that there shouldn't be any damage drop-off while airborne along with a 10% blast radius increase and 20% firing speed increase to make it actually seem like an airstrike weapon instead of a garbage rocket launcher. But it should have the disadvantage of having one less rocket and a stock rocket-launcher firing speed with no kills.


Any seriousness this game once had is now gone.

Got demo and spy taunt and some strange and unique bread weapons

[img width=600]http://cloud-4.steampowered.com/ugc/3263170908930572965/F0E35D6881DDF9E1ED95B39C1697821E7E7F7214/[/img ]
Any seriousness this game once had is now gone.

That's because you're on a trade server

That's because you're on a trade server
I managed to do the same thing on a valve server.