Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2867777 times)

There's an immovable chainlink fence blocking a doorway and red signs that says "CONTROL POINT" with an arrow pointing in a direction

I WONDER WHAT I SHOULD DO?
its an immovable object versus an unstoppable force



free to play-ers.


If you can't beat em then join em.



I see people doing this on Gold Rush all the time as well

Is Goldrush more confusing than Snowplow????????

Fence removed, too confusing for new players.


mannpower sounds interesting

and holy richards finally we get new weapons

holy stuff holy stuff smissmas is good

A new gamemode?! Really Valve?! After they dismiss a small spin on the Control Points gamemode as being too confusing for anyone new to the map, they introduce, a new gamemode entirely

Gosh
Dang it
To heck
Volvo!

Anyway, i'm done venting, i'm gonna go read this update to actually learn what this is

>new weapons
holy fug

"Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius."
YES
« Last Edit: December 22, 2014, 08:00:26 PM by Regulith »

Demo nerf/buff too, he got changes all over the place.

Wow, all these changes

Quote
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric

It's on the way, too

Quote
MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
neat


Well done making the Wee Booties not useless, though the Tide Turner nerf is gonna hit hard

I guess it just means everyone will start using the Claidheamh Mor with it though

Also apparently you can't one hit a Scout at full health with the LnL anymore