Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2866918 times)

i don't have 6 dollars to spend on special weapons
join the club B(

oh well, all that new weapon balances will be interesting to try out

my internet right now while trying to download the gun mettle update is like that snail from the spongebob snail olympics episode where it was trying to light the fire



The new Conga?



It belongs to a user named Morphine, but he let me use it.

I legitimately saw three people walk past a spy using the box trot

I legitimately saw three people walk past a spy using the box trot
well obviously, it's just a boring ol box

i don't know what you're getting at

I've crashed to my desktop twice on Snowplow, anyone else having this happen as well?

I've crashed to my desktop twice on Snowplow, anyone else having this happen as well?

No but some of the props are occasionally invisible (including the train) and that Japanese map is just a bunch of giant red ERRORs for me

I've crashed to my desktop twice on Snowplow, anyone else having this happen as well?
i think it's been happening to other people, i remember it happened to STAR_ today on his livestream

By the way, did they change how the rocket launcher's phong looks in first person? I don't remember seeing all these dark patches when light shines on it


Also, why is the Pretty Boy's Pocket Pistol still flat shaded? It's been like that for about a year now!

Edit:
Apparently the rocket launcher was one of the weapons they switched over to the c_models system, and that's why it's different
« Last Edit: July 03, 2015, 12:34:40 AM by Masterlegodude »



matches the rocket launcher I got so that's cool

too bad I have to wait a whole week to get any more now

can you choose the class you do a contract for?

can you choose the class you do a contract for?

No, it gives you two random contracts that are either class-based or map-based

No, it gives you two random contracts that are either class-based or map-based
ah, ok.
damn, hopefully one of the first ones i get is for pyro then

By the way, the patterns for the weapon skins can be found in the materials/patterns directory of tf2_textures_dir.vpk

The way they're implemented in the VMTs is just nuts
Code: (c_rocketlauncher_worn_as_hell.vmt) [Select]
"WeaponSkin" {

"combine" {
"operation" "multiply"

"texture_lookup" {
"texture" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_ao"
}

"texture_lookup" {
"texture" "patterns/paint_dirt"
"rotation" "0 0"
"adjust_black" "0.4"
"adjust_offset" "0.5"
"adjust_gamma" "1"
}

"combine" {
"operation" "lerp"

"texture_lookup" {
"texture" "models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_albedo_burnt"
}

"combine" {
"operation" "lerp"
"combine" {

"operation" "lerp"
"combine" {
"operation" "lerp"

"texture_lookup" {
"texture" "patterns/camo_jungle_green"
}

"texture_lookup" {
"texture" "patterns/solid_beige"
}

"select" {
"groups" "models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups"
"select" "48"
}
}

"texture_lookup" {
"texture" "patterns/solid_light_olive"
}

"select" {
"groups" "models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups"
"select" "64"
"select" "96"
"select" "112"
"select" "128"
}
}

"texture_lookup" {
"texture" "patterns/solid_dark_brown"
}

"select" {
"groups" "models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups"
"select" "32"
}

}

"combine" {
"operation" "multiply"

"texture_lookup" {
"texture" "patterns/paint_scratches"
"rotation" "0 0"
"adjust_black" "0.5"
"adjust_offset" "0.15"
"adjust_gamma" "2.5"
}

//scratches
"texture_lookup" {
"texture" "patterns/paint_scratches"
"rotation" "35 35"
"adjust_black" "0.5"
"adjust_offset" "0.15"
"adjust_gamma" "2.5"
}

"texture_lookup" {
"texture" "patterns/paint_strokes"
"rotation" "0 0"
"adjust_black" "0.1"
"adjust_offset" "0.41"
"adjust_gamma" ".25"
}

//Wearblend
"texture_lookup" {
"texture" "models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_wearblend"
"adjust_black" "0.25"
"adjust_offset" "1"
"adjust_gamma" ".1"
}
}
}
}
}