Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2867990 times)

Phlog in mvm is best tank killer yet again.

oh god no I just realized these contracts are going to force me to use items I hate

I really don't feel like shelling out another $6 but I feel like I'm going to fall for it anyway

the update's live

I really don't feel like shelling out another $6 but I feel like I'm going to fall for it anyway

same

this must be what drug addicts feel like



BUT WAIT THERE'S MORE

Quote
General
- Significant weapon and class balance improvements (see section below for full details)
- Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
- Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
- Added Strange Count Transfer Tool
        - Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found.  Can only be used between Strange items of the same base type.
        - Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
- Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
- Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
- Updated the scoreboard
        - Re-ordered some of the columns
        -Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
- Updated several weapon descriptions to better detail their functionality
- 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
- Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
- Fixed a bug where Unusual Slider was not properly saving
- All Strange parts can now be applied to Strange cosmetics items
- Strange parts added to the Backpack Context Menu for Strange items
- Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
- Added case and crate opening animation in Backpack view
- Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
- Updated the models/material for Der Wintermantel and made it paintable
- Updated the Caped Crusader to include a team-colored style for the cape
- Players can no longer use blast damage to move during the pre-round freeze period
        - Added server convar tf_preround_push_from_damage_ enable for servers to utilize the old behavior
- Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
- Added an option in Adv. Options to batch overhead combat text

Performance Improvements
- Mac and Linux improvements (Windows Direct3D 9 players have these already)
        - Texture streaming now enabled
        - Reduced memory consumption by ~500 megs
        - Faster map loads!
- Players on Mac can now select 'High' texture settings
- Eliminated many cases of hitching when using painted weapons
- Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
- Massively reduced memory consumption when using painted weapons
- Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
- Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
- Added -default launch option to help players triage performance / stability problems.
        - When run with -default, the game will ignore most convar settings and run purely with default options
        - Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig <filename> in the console.
- Fixed 5 second stall when opening options menu
- VR players: You must now pass -vr to launch options to play TF using VR
- Fixed multiple cases of FPS stutter related to the sound system

Mannpower Changes
- Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
- If both teams flags are stolen and poisonous, they will return when next dropped
- Fixed players being able to grapple during the pre-round freeze period
- Reduced the number of flag captures required to win from 10 to 7 on official servers
- Regeneration powerup:
        - Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
- Reflect powerup:
        - Added pushback force to players who damage the powerup carrier (except for flame damage)
- Added overheal effect to players whose max health is increased by a powerup
« Last Edit: December 17, 2015, 05:42:47 PM by Regulith »



aw man this is the ONE DAY I can't play :(

The Phlog buff is a bit of an odd one, but what i do like is all the supportive support they did add.
Like extinguishing friendlies gives 20% cooldown on things like Jarate, healing a hurt friendly gives faster regen, airblasting people on fire gives health.
All good stuff that rewards people for helping others.
Really cool.

Yeah this is really the best balancing update in a long time, not so much a fan of the skins this time though. But the warbird rocket launcher and grenade launcher with the alternating tubes look pretty awesome. With my luck they're probably the rarest ones though.

Also you just KNOW that every brony ever is gonna use pyroland skins exclusively.


Also you just KNOW that every brony ever is gonna use pyroland skins exclusively.
What are they and how do i get them?

i have tf2 now.
downloading sfm, says itll take 24 minutes
yay



I don't know about you guys but I just got this wrench and one very special thing specifically came to mind the second I saw it



Smissmas item spoilers (scroll down)
« Last Edit: December 17, 2015, 07:54:38 PM by Regulith »

I got an australium gold from the stocking

I got an australium gold from the stocking
were we supposed to get some kind of special thing? because i don't think I did...


unless you're talking about the paint
« Last Edit: December 17, 2015, 10:32:50 PM by blockguy™ »

How do you guys feel about how Valve changed Hypo's badpipe taunt?
https://www.youtube.com/watch?v=bLhYrIHsW94 - original
https://www.youtube.com/watch?v=rVHgdFyICSI - in-game

I like the song the original plays and how it was intended to be a looping taunt, but Valve's change did make it a bit more fitting for Demo's drunken personality

I dunno, i kind of like the original a little more though