Author Topic: Betrayal in Block Boulevard (BBB) - Official WIP Topic: Playable 1/12/13  (Read 26187 times)

No because you can just wait till next round.
Each round is about 7 minutes so it's not long.
The person most likely will be warned first and if they do it again they will be banned.
I think it would be good if you could respawn if you get freekilled by someone with a lower karma than you.

That's pretty damn long IMO...Can the length be automatically adjusted based off of the playercount?
:o

well i am not sure

shouldn't the time be longer if it was more players and less if the playercount is lower?

Some TTT servers have 10 to 15 minutes even.
That is a good suggestion I will ask Port about it.

I think it would be good if you could respawn if you get freekilled by someone with a lower karma than you.
i dont really see a point in having to be resurrected because what if a traitor kills you and you dont know if you are rdmed or not.
sure if someone is attacking you and you kill them that counts as rdm, but if you die someone else is bound to kill the rdmer because they don't know if he is a traitor

so most likely both the people would die and he would be punished and not you
it's best to just wait till next round

I would resurrect if we could resolve all the confusion it would cause.
But I don't see how.

Never thought there would be a day when someone introduced TTT into Blockland.

Never thought there would be a day when someone introduced TTT into Blockland.
Me neither.
So I decided to start organizing one.  :cookieMonster:

weapon idea: bag

two kill methods:
1) choke a player silently, can be interrupted by anyone else
2) tie a bag around a player's neck, blinding him and leeching health (slower than normal choking). can be untied by anyone else except other traitors to avoid griefing
3optional) while choking you have an option to attempt a decap by tightening the bag so hard it smushes the neck in. has a 1 in 4 (or lower?) chance of succeeding (you bloodify the bag and get to keep the head, anyone who sees you with a bloodied bag will most of the time assume traitor!), if you don't the choke will last a bit longer

can also act as an extra inventory slot, but it must be empty to attempt murder with it

it would be funny if you could hang blockheads like you do people in TTT on garry's mod lol.


weapon idea: bag

two kill methods:
1) choke a player silently, can be interrupted by anyone else
2) tie a bag around a player's neck, blinding him and leeching health (slower than normal choking). can be untied by anyone else except other traitors to avoid griefing
3optional) while choking you have an option to attempt a decap by tightening the bag so hard it smushes the neck in. has a 1 in 4 (or lower?) chance of succeeding (you bloodify the bag and get to keep the head, anyone who sees you with a bloodied bag will most of the time assume traitor!), if you don't the choke will last a bit longer

can also act as an extra inventory slot, but it must be empty to attempt murder with it
Nice.
I'd like there to be something like a bag where you can strangle someone allowing silent kills.
Well the Stealth Knife is for stealthy melee close ranged kills.
More or less the same as using a bag to silent kill.
I am trying to make it exact from Garry's Mod TTT.

But maybe after we finish all the primary things later on we can add more equipment ideas.


it would be funny if you could hang blockheads like you do people in TTT on garry's mod lol.
Haha yea that would be cool.
Dunno how we would do it tho :I

what I have been doing:

  • spinning on disembodied heads in custom Amnesia stories (yes, you missed the livestream)
  • working on bbb

Looks really fun. Hope it doesn't turn out like you're CityRPG that never got finished D:

Looks really fun. Hope it doesn't turn out like you're CityRPG that never got finished D:
Yeah the CityRPG was a stupid idea in the first place.

I am really enjoying the development of BBB it is 20x better.

bags are very very different from knives in the "you can't leave someone to die horribly with a knife and you can't keep stuff in a knife" way

When you kill a player, have you made it so that the body doesn't disappear or is it still by default and the body vanishes after 5 seconds.

Haha yea that would be cool.
Dunno how we would do it tho :I

use a vehicle, and give everyone the same character look like in normal ttt
also, other traitors should be able to let other traitors kill them for no karma loss, so you can approved-kill another traitor to look like youre innocent

[suggestion]An easy option to remove and add weapons to the menus would be nice.[/suggestion]
Cool to see someone making this, can't wait.

use a vehicle, and give everyone the same character look like in normal ttt
also, other traitors should be able to let other traitors kill them for no karma loss, so you can approved-kill another traitor to look like youre innocent
This