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Rate the idea!

1/5  Very bad
0 (0%)
2/5  Not good
1 (2.5%)
3/5  Alright
9 (22.5%)
4/5  Good
11 (27.5%)
5/5  Epic!
19 (47.5%)

Total Members Voted: 40

Author Topic: Gamemode idea: Crystal thief  (Read 1828 times)

Crystal Thief

elm is currently making the gamemode! Thank you, elm!

Crystal Thief is a gamemode where players spawn on a map with a crystal somewhere.
If the Crystal is taken, the other players will be notified and need to take out the 'Thief' that has taken the Crystal
But the players will not know who the thief is and need to find out (Just like in Murder Mystery)
If a player kills an innocent player, they will both die (Unless the killer is the 'Thief')

The Thief has three ways to win:
1. He escapes
2. He kills all other players
3. The time runs out

NOTES:
*If someone has taken the Crystal, He/She/It will get slowly points Forget it, its a bad idea
*At the beginning of a round, the Crystal will be protected for 30 seconds thus can't be taken
* The player who kills the thief will get ±20 points, others will get ±5 points. If the thief manages to win he will get ±150 points
* If the thief is killed he will drop the crystal

Suggested amount of players: 4-16

/discuss
« Last Edit: August 19, 2012, 01:53:50 PM by Rembrandt »

This is a really good idea.

I like the idea although some things confused me:

1. Why would he need points unless somehow there's a shop?
2. Is everybody at the beginning trying to get the crystal?


*If someone has taken the Crystal, He/She/It will get slowly points
Bad idea. Then they could look at the player list and whoever's points are going up is the theif.

Bad idea. Then they could look at the player list and whoever's points are going up is the theif.

ya

Updated OP

EDIT: Updated OP some more

I like the idea although some things confused me:

1. Why would he need points unless somehow there's a shop?
2. Is everybody at the beginning trying to get the crystal?

1.  I don't have been thinking about that yet, but feel free to suggest me

2.  If the crystal is taken other players will be notified, And the guy who kills the thief will get ±20 points (others will get ±5 points), but if the thief escapes or wins in other way mentioned in OP he will get ±150 points.

Anyway I dont think people will dash and grab the crystal at the moment you can.
« Last Edit: August 17, 2012, 02:49:46 PM by Rembrandt »


Cool, I might make this. The crystal dropping is easy too. I'll also have to find a way to place the crystal so that script kiddies can't make a script to locate the crystal.

Cool, I might make this. The crystal dropping is easy too. I'll also have to find a way to place the crystal so that script kiddies can't make a script to locate the crystal.

Awesome, Im looking forward for this, How long will it take?

Awesome, Im looking forward for this, How long will it take?

Well i just finished the crystal spawning. Say we have a build with tons of buildings, it'll spawn in a random building on a random floor, etc. That will probably be the only challenging thing, the rest is easy. I'm going to get one of my modelers to model the crystal, then I just need to do testing from there. Also, I need a build, I'll probably use a default build unless someone wants to build one.

Sometimes the crystal will spawn outside under something, like the gas station on that one build? But I figure that's ok.
« Last Edit: August 18, 2012, 06:35:15 AM by elm »

Well i just finished the crystal spawning. Say we have a build with tons of buildings, it'll spawn in a random building on a random floor, etc. That will probably be the only challenging thing, the rest is easy. I'm going to get one of my modelers to model the crystal, then I just need to do testing from there. Also, I need a build, I'll probably use a default build unless someone wants to build one.

Sometimes the crystal will spawn outside under something, like the gas station on that one build? But I figure that's ok.
Why not use that crystal from that brick pack?

Doesn't have to be a crystal. It can be a brick thief.  I like the idea of keeping the blockland theme.

Doesn't have to be a crystal. It can be a brick thief.  I like the idea of keeping the blockland theme.
but crystals are 20% cooler