Author Topic: Work around: 100 item limit  (Read 2467 times)

Stupid hardcoded crap is really dumb.

You cannot change any quota value after starting the server. It must be changed through the gamemode, or the advanced settings for custom.

Really? Darnit.

So, anyone think they can make a patch?

Bump~

I'm pretty desperate for something like this.

did you try brick.item = itemname?
you can also set the bricks' ownership to id 1337 if that doesn't work

export("$Game::*","base/game.txt");

I have an idea. Complain to Badspot. Ask Badspot if he can tell you he can make a patch or some code or whatever.

export("$Game::*","base/game.txt");

This doesn't really help me, I don't know much about scripting/coding...

I can understand why Physics vehicles need  limit but why items?

Try this.
Code: [Select]
$Pref::Server::Quota::Item = "NUMBER";

i have discovered the problem

gamemodes remove the $pref

$server::quota::item = number;

Will that actually work?


congratulations is that actually more than 100?
you're using duplicator too, probably nothing... but idk

I made a 32x baseplate made a row of 10 push brooms on 2x2 and duplicated its more then a hundred even more than the limit it put though you need to put it in server console... cant use eval.