expect another update or the rtb release next weekend because school
zloff can't count to two.
I never bothered to learn the 'right way' if that's what you mean, and therefore do not clearly understand torquescript. If that's not you meant, 1 2
It isn't worth using it.
Use a delayed raycasting system, which spaces apart raycasts so it moves at a certain speed, and have every raycast done check if it's hit an object or a player.
this is inefficient in many ways
I'd be better off just making the projectiles invisible and modifying their speed to whatever I want it to be