Poll

Base projectile speed

200 (current)
28 (17%)
300
24 (14.5%)
400
17 (10.3%)
600
21 (12.7%)
1000
75 (45.5%)

Total Members Voted: 165

Author Topic: Blockombat V1.9  (Read 40933 times)



expect another update or the rtb release next weekend because school

zloff can't count to two.
I never bothered to learn the 'right way' if that's what you mean, and therefore do not clearly understand torquescript. If that's not you meant, 1 2

It isn't worth using it.

Use a delayed raycasting system, which spaces apart raycasts so it moves at a certain speed, and have every raycast done check if it's hit an object or a player.
this is inefficient in many ways

I'd be better off just making the projectiles invisible and modifying their speed to whatever I want it to be


im not wearing any pants right now

snake=blown

OT: poll results aren't consistent enough damnit

im not wearing any pants right now

snake=blown

OT: poll results aren't consistent enough damnit
Why would people want the base speed at 200?
It's the same speed Kaje's sniper or the default gun shoot at.

I think the gun is actually at 60 if I remember correctly

and idk it's either they don't want the projectile rendering problem or they don't have long-range combat in mind


this is inefficient in many ways

I'd be better off just making the projectiles invisible and modifying their speed to whatever I want it to be
You could change how many raycasts it did to a reasonable number like say 5 raycasts per 200 units?

the muzzle flash of some guns is a little too big

some of the assault rifles you can't see stuff with ADS


School is fun when you fall asleep.
The guns are pretty good so far.

Valve can't count to 3. Coincidence?
is there anyone who can count to one?

I enjoy drawing research
pls just finish the ammo pickups, they're just a pile of magazines, or boxes with a fancy texture

the muzzle flash of some guns is a little too big

some of the assault rifles you can't see stuff with ADS
a balancing method

but I will change it a little

the muzzle flash of some guns is a little too big
a balancing method
For example the HK417, its a complete monster regardless of the muzzleflash.

For example the HK417, its a complete monster regardless of the muzzleflash.
instant-balancing!
just add overheating!