Author Topic: Cat playertype  (Read 2570 times)

Blockland needs a Cat Playertype. We have dogs, wolfs, pigs, sheep etc. even a DUCK but no Cat?  :cookieMonster:

This has been suggested so many times, it's not easy to count how many.

ya and its been requested so many times because its needed cats are epic


It's going to be a while. I wouldn't even mind if someone took the Minecraft cat and used it.

It's going to be a while. I wouldn't even mind if someone took the Minecraft cat and used it.
Thats not even a cat.

Also cats are just lazy and annoying.

It's going to be a while. I wouldn't even mind if someone took the Minecraft cat and used it.
1. You can't just grab a cat model from another game.
2. Minecraft doesn't even use models.
3. It would look bad in Blockland.

1. You can't just grab a cat model from another game.
2. Minecraft doesn't even use models.
3. It would look bad in Blockland.

loving stupid written everywhere on this post people.


loving stupid written everywhere on this post people.
loving stupid written everywhere on this post people.

loving stupid written everywhere on this post people.
He's right. The minecraft "cat" is literally a bunch of textured faces arranged to look 3-dimensional, same as the rest of the mobs, bricks, what have you.

In order to port that into Blockland, you need to make a model, then properly align the faces on it. It's harder than it looks.

Textured or not, pretty much everything Minecraft looks genuinely ugly if it's ported into Blockland. Except maybe Siba's Minecraft bricks. Maybe.

loving stupid written everywhere on this post people.


Care to explain?
I do.

1. Blockland strictly uses the .dts format for models. You cannot for example, grab a .mdl file from Team Fortress 2 and expect to toss it in an add-on and have it work.
2. I repeat, Minecraft does not use models. Which is exactly why I did not use it as an example for #1. The Minecraft entities have their shapes coded, not done in a modelling program.
3. A pixelated cat made out of cuboids would not look good in a game that has higher resolution textures and has more shapes than just cuboids.

loving stupid written everywhere on this post people.



/support lost

Care to explain?
I do.

1. Blockland strictly uses the .dts format for models. You cannot for example, grab a .mdl file from Team Fortress 2 and expect to toss it in an add-on and have it work.
2. I repeat, Minecraft does not use models. Which is exactly why I did not use it as an example for #1. The Minecraft entities have their shapes coded, not done in a modelling program.
3. A pixelated cat made out of cuboids would not look good in a game that has higher resolution textures and has more shapes than just cuboids.
Before you wanted to be a smartass about it, let me reword it so you can understand

1) By model you should have known I meant port the minecraft model (AND BY PORT I MEAN RECREATE / MODEL A REPLICA) of it and put it into blockland like the "Minecraft Creeper playertype". Not literally port the original format into the game (which you can't do)

2) Just texture it like the textures used in Minecraft.

Come on people, it's not loving science.

1. Porting it is taking the original data and making it work for something it doesn't work for.

2. That's completely unrelated to my #2. In fact, refer to #3 which you completely refused to.

Thats not even a cat.

Also cats are just lazy and annoying.
mhm, because you've owned every cat in the world and therefore know every personality of every possible cat that has ever existed alongside an ability to communicate effectively with cats in general

there are really stupid and annoying dogs, and then there are loyal and amazing dogs

cats are no different
« Last Edit: August 24, 2012, 01:20:13 PM by The Titanium »