Oh and uh, I don't think only sleeping should regain AP. Like, maybe 5 AP regained per post so that way we don't have to deal with running out of AP mid-combat and NEVER BEING ABLE TO USE OUR SKILLS AGAIN. Also the more powerful a skill is, the higher the dice, with some being impossible to actually ensure the usage of (IE: Gauss bombardment, that seems like being able to instantly use that is OP, but I dunno, maybe because I have to reload and stuff afterwards, meaning I can't fire for the next turn I guess it balances out???) But a skill like Marksman or Vehicle Down should probably be a D10 move, rather than D20. This is because they aren't insanely powerful, plus what's stopping me from spamming Gauss Bombardment if it has the same chances of hitting as Marksman or Vehicle Down.
IMO Bloody Mess and Gauss Bombardment should be D20 moves, and Marksman and Vehicle Down should be D10. V and Boring Shooting should both be D4 or D6 moves, or just not cost AP at all.