Author Topic: Bricks sheltering from rain & snow  (Read 2723 times)

as seen in this topic: http://forum.blockland.us/index.php?topic=205032.0...

using zone events its possible to shelter yourself from rain, but eventing each bricks that may shelter a player gets very tiresome especially if you're making highly detailed trees using the new plant bricks, that's why I've made this topic to ask; is it possible to have a script which automatically events any brick that is placed so that rain & snow does not fall through them? Of course, this would come with it's own "event" so players aren't required to actually download zone events and at the same time hide this event from the event list so no one can accidentally delete it, making rain fall through the brick?

I'm pretty much a noob to scripting and i don't know how it works, but what i think I'm asking for is a script that turns any brick into a zone brick, similar to the zone bricks found in the add-on.


But rain/snow still go through the brick at certain angle's so that should be fixed too.

/support

Possible, sure, and reasonably easy too. The hard part comes from optimizing such a process. I'm not sure how efficient engine triggers are (my guess is not very efficient), but to come up with a way to remove the zones from redundant bricks. Examples of redundant bricks are bricks under an overhang, in a wall, underwater, brick that look like they should cover a certain amount of area but actually don't, irregularly shaped objects (pine trees), and things of a similar nature

Possible, sure, and reasonably easy too. The hard part comes from optimizing such a process. I'm not sure how efficient engine triggers are (my guess is not very efficient), but to come up with a way to remove the zones from redundant bricks. Examples of redundant bricks are bricks under an overhang, in a wall, underwater, brick that look like they should cover a certain amount of area but actually don't, irregularly shaped objects (pine trees), and things of a similar nature
hmm also, if ramps became zones wouldn't the splash go above the ramp? :o

This isn't Minecraft mechanics.

But, I assume no.

Ramp bricks aren't really counted as half of a brick, it is it's own kind of brick.

This isn't Minecraft mechanics.

But, I assume no.

Ramp bricks aren't really counted as half of a brick, it is it's own kind of brick.
Minecraft didn't start this, many games before had this.

Minecraft didn't start this, many games before had this.
I am using it as an example.


For trees and stuff, has anyone tried simply using setzone on only the top most brick layer?  to see if that would work?


I found something out, water brick also block rain/snow too.

So if you use 8x8 cubes, put water bricks into the cubes, and rain/snow will stop.

(also, put a 8x8 plate below the cube, if you use the cube as ceilling)


Ontopic: good idea /support
« Last Edit: August 30, 2012, 06:28:29 PM by MrLoL² »

The easy way to do this is to create a rain projectile and spawn it with events, but that's really stupid for obvious reasons.

I found something out, water brick also block rain/snow too.

So if you use 8x8 cubes, put water bricks into the cubes, and rain/snow will stop.

(also, put a 8x8 plate below the cube, if you use the cube as ceilling)


Ontopic: good idea /support
Well that's because water is in actuality, another zone. It's not much of a difference

USE ZONE BRICKS
you might be surprised

i think Badspot got the wrong brick layer on mistack when he added the rain asuming badspot made it
it works on the water try it
« Last Edit: October 29, 2012, 11:46:54 AM by Tic-toc26 »