This gamemode, is like a trench tdm + infinite mining with just a touch on cityrp mixed in, and that might not even be a good description.
Basically the round starts with randomly generated terrain at the begining of each round. Rounds are very long, and are reset only by a host command. (I might make a vote to reset too, but it'd require say, at least 75% of the server, and at least 10 voters, to keep resets far apart) Otherwise the round will end when one team reaches the win criterion.
Once you join the gamemode, you will be randomly put into a position. The positions are:
- Soldier --- Unlimited number. Spawns with weapons at the front lines, their job is just to kill and capture the flag.
- Forester --- Max two per team. Spawns with an axe in the forest, their job is to chop down different trees for lumber.
- Miner --- Max two per team. Spawns below the forest in the mine with a pickaxe, their job is to collect various minerals.
- Builder --- Max one per team. Has no tools, but can build anywhere using the teams lumber supply.
- Leader --- Max one per team. Sits in a booth above the battleground, while the job might seem boring, it is important, he can call in ordnance (medkits, ammo), research upgrades (weapons, armor), call down air/artilery strikes, and designate targets, all using minerals from the miners.
You may switch your position manually once every half an hour, if you quit and rejoin, you will be put back in your last job unless it has already been filled.
Basically the battleground includes a randomly generated landscape, with two main parts, the front lines, and the homefront. In the back is the forest, and underneath that, are the mines. You can mine from one team to the other, but there will be no minerals inbetween, just hard rock. In front of that are the front lines, above witch, the leader booth is situated. Except for the leader, any position can go anywhere, killing builders miners and foresters is allowed, and therefore keeping a good defense should be a priority. The object of the game will be for the leader to nuke the other team, but doing so will require a vast amount of money, and urainium, the hardest substance to mine.
Minerals:
- Iron --- Used to research weapon and armor upgrades.
- Copper --- Used to purchase ordnance.
- Silver --- Turns into money at a rate of 50 per block.
- Gold --- Turns into money at a rate of 500 money per block.
- Diamond --- Turns into money at a rate of 1500 money per block.
- Urainium -- Used to research the end game nuke.
They are listed in order of rarity, and diamond and urainium are only found deed underground.
A note to forester, there will be different type of trees, which will effect what color blocks the builders can build. Not signifgant, but eh, I can't think of much to make this job fun.
Leader abilities:
- Designate a target --- Basically putting a hit out on an enemy player, the player to kill the target will recicive a score bonus. --- 1000$
- Force promotion --- Force a player on your team to be promoted to the next level instantly. (self promotion costs double) --- 10000$
- Upgrade weapon slot (5 slots, ? levels of upgrade) --- Upgrades a weapon slot. --- 100*upgradelevel iron
- Upgrade player speed. --- Increases player speed slightly. --- 100*upgradelevel iron
- Upgrade player health. --- Increases player health slightly. --- 100*upgradelevel iron
- Increase starting ammo. --- Doubles starting ammo for players. --- 200*upgradelevel iron.
- Give builders pistol. --- 1000 iron
- Give builders grenade --- up to four times --- 1000*upgradelevel iron
- Airstrike --- 40 copper
- Artilery strike --- 50 copper
- Medkit drop --- 5 copper
- Ammokit drop --- 5 copper
- Nuke --- 100 urainium.
Leaders get full score for all kills caused by them and a fraction of the score of their soldiers.
Miners get score from minerals returned.
Foresters get score from lumber returned.
Builders get double score from kills, and a fraction of soldier kills (smaller fraction than leader).
Soldiers recive score normally.
Players have levels of promotion which will stick with them even after the round ends.
They provide a slight bonus to all base perks, and a player with a higher rank can force a player of lower rank from the leader position of his team.
Ranks are reached at a certan score, then your score resets.
Rank is displayed in chat, along with class.