Author Topic: MagicMaker - Now a competition of who crashes the game faster, also v6.3.1!  (Read 9956 times)

Can't you actually add to the game somehow? Like, code in the "fear.png" and "knockback.png" things?

Well just beat the game so far.

The mansion is so atmospheric. I mean the music is awesome.

Can't you actually add to the game somehow? Like, code in the "fear.png" and "knockback.png" things?
Probably but I there is no way to know what all the values for everything do. It's a bunch of numbers separated by spaces. No comments.

i'm listening to epic_desert and it sounds pretty awesome
can't wait for the new areas

Game updated. Just fixed the black screen bug. Nothing more.

modding here is pretty easy, i made it so you can steal from tipsy

Is there a list for showing alchemy ingredients and the results?

Is there a way to unlock all the spell spots?

And all materials?

Is there a way to unlock all the spell spots?

And all materials?

http://www.mediafire.com/?26l2qs6c2ol6lb7
go into the assets folder and replace the tipsy file with this file, then talk to tipsy
wont give spell slots though

How do you unlock the fourth slot on your robe ;_;

How do you unlock the fourth slot on your robe ;_;

In the current build, you sadly can't.

Is there a list for showing alchemy ingredients and the results?

There wasn't until I made this!



Just so you don't have to repeatedly ask the alchemist what the color combinations are.



Just so you don't have to repeatedly ask the alchemist what the color combinations are.

Is there a way to unlock all the spell spots?

And all materials?
I'm pretty sure the spell, wand, and robe slots are hard coded. I haven't found any variables for them.

For materials this: http://mirror.dataorb.net/Magicmaker_0.6.3_All_Materials_Gold_Save.zip
Or if you want the unfinished materials too: http://mirror.dataorb.net/Magicmaker_0.6.3_Tipsy_Cheat.zip



Some math on breaking the game.
« Last Edit: September 03, 2012, 04:49:50 AM by Demian »

Current colors and types:
Red, Purple, Blue, Green, Yellow, Orange, Black, White
Wind, Fire, Earth, Water, Science.

That makes 8 colors and 5 types.
That means than in the finished game, unless more colors/types are added, there will be 40 distinct materials.