Author Topic: fireRelay at random intervals?  (Read 567 times)

I don't know if it's possible or not, but what about a fireRelay event that fires a relay once set off (onActivate self fireRandomRelay).

It will have two set values for the event, the least amount of seconds before it can fire and the maximum amount of seconds before it can fire.


I can't describe it better, but is it possible?

It sounds possible enough, but then again I probably wouldn't know.
But this still would be useful for certain things.

So wait, to clarify:

It has the lower cap and the upper cap and can hit any point within those ranges, and it centers around the main event delay.

So wait, to clarify:

It has the lower cap and the upper cap and can hit any point within those ranges, and it centers around the main event delay.

Yes! Exactly!

Neat.  Definitely would want.

Would use with a Geiger Counter radiation click sound, which reminds me, why isn't there one of those for Blockland yet?

You could create a brick that spawns a pinball projectile straight up in the air at a variable height, and have the same brick fire a relay whenever the pinball hits it (which will also cause it to fire another projectile).

You could create a brick that spawns a pinball projectile straight up in the air at a variable height, and have the same brick fire a relay whenever the pinball hits it (which will also cause it to fire another projectile).
snaily beat me :c
i was going to say radio waves between two bricks
or VCE