Author Topic: 2 features Blockland should have in the future or the next update  (Read 426 times)

1. 4 seasons as an environment thing in Blockland like you set the day/night cycle & weather in the environment settings GUI.
2. When destroying stuff, especially in Rampage Mode, bricks don't fall/fly right through the ground, all should collide with the ground; & this doesn't happen in real life.

1. 4 seasons as an environment thing in Blockland like you set the day/night cycle & weather in the environment settings GUI.
2. When destroying stuff, especially in Rampage Mode, bricks don't fall/fly right through the ground, all should collide with the ground; & this doesn't happen in real life.

1. Maybe
2. Blockland runs on the TGE Engine. Which isn't up to date. So, I think that's not gonna happen. Also, this isn't real life... This is a virtual world. And it's actually made for fun and entertainment. So summary: TGE isn't UnrealEngine and that means it's not gonna be supported.

By the way,
Who are you?

1. I would like to see this.
2. Bricks breaking and flying around is actually something only the player can see(client). The server doesn't actually have any brick physics. An update for client-sided brick physics would be okay, but I don't see it happening in the next update. Also, the game's engine is kinda sad when it comes to physics.

She's chiayanglin, obviously.

I like both ideas. I wonder if the removal of interiors and terrains will allow for better brick physics?