Poll

Would you play this?

Yes
16 (51.6%)
No
4 (12.9%)
Depends
9 (29%)
Only if... (comment below)
2 (6.5%)

Total Members Voted: 31

Author Topic: Blocktopia - Tech Test I sign-up!  (Read 5078 times)

I would also like to apply
BLID: 2992
IGN: Fluffy
Testing Experience: BlockOS, Blota and various other minor projects. I can also bring scripting knowledge and GUI design to the table.
Do you acknowledge that this is a test, not a demo?: oh yeah

this is the part you would worry about
totally possible, just a bunch of bags of perfectly aged feces to get right from my experiences
this is how it would work
the client would getTransform(); and send it to the server and then send that to all the other clients. the clients would recieve the entire transform. Which includes Position + Rotation.
:|

I would also like to apply
BLID: 2992
IGN: Fluffy
Testing Experience: BlockOS, Blota and various other minor projects. I can also bring scripting knowledge and GUI design to the table.
Do you acknowledge that this is a test, not a demo?: oh yeah

Accepted.

I've finished bricks/chunks and I've started on terrain generation. The terrain generator will probably just be flat land for TT1. The last thing I hope to get done today is basic movement of other players. Chat and names won't be in, just bots that represent other players. As soon as I get basic permissions and brick updating in after that, I'll release TT1.

this is how it would work
the client would getTransform(); and send it to the server and then send that to all the other clients. the clients would recieve the entire transform. Which includes Position + Rotation.
:|
looking up/down is not included in the rotation sillypants


Did some testing of players. Everything works, but its choppy. I'm going to need to hack around physics to make it look fluid.

I submitted my app on the form. Can't wait to see some more of this and help out whenever possible.

It was legend wait for it




dary. Legendary

Did some work on making the whole system less choppy. Somewhere in there my math is wrong as it's failing horribly. In hindsight, I think I switch cosine and sine, but I'll have to wait until tomorrow to fix that.

Did some work on making the whole system less choppy. Somewhere in there my math is wrong as it's failing horribly. In hindsight, I think I switch cosine and sine, but I'll have to wait until tomorrow to fix that.
If you have math issues, you can ask me about it. I'm goodgreat with math.

I reviewed it, accidentally switched x and y. Typo, not a math problem.

Thanks for letting me test!

Found the issue. Evidently, the engine's cos and sin are based of radians and not degrees.

Found the issue. Evidently, the engine's cos and sin are based of radians and not degrees.
lol'd at that :p.