4. Brian Smith
5. Pass
6. Evar678
Accepted.
Edit to prevent double post:
I've spent the past hour or so working on world elements of the server. Basically, all objects are called Entities. Entities are then broken into StaticEntity and DynamicEntity. Dynamic are then further broken down into ToolEntity (dropped items), and LivingEntity, which for now is just the PlayerEntity. The StaticEntity currently only has the BrickEntity.
aka, inheritance.
I've also started the chunk system. To conserve memory, a chunk object isn't created until needed by the server. The chunk object doesn't load brick data from the HDD until it is called upon for brick data. After 5 minutes of inactivity, the chunk then unloads the brick data. After another 5 minutes, the chunk object is deleted.