Poll

Would you play this?

Yes
16 (51.6%)
No
4 (12.9%)
Depends
9 (29%)
Only if... (comment below)
2 (6.5%)

Total Members Voted: 31

Author Topic: Blocktopia - Tech Test I sign-up!  (Read 5082 times)

BLID: 11977
IGN: Munk
Testing Experience: My own mods, BLG, other private testings.
Do you acknowledge that this is a test, not a demo?: yes

BLID: 11050
IGN: Uxie
Testing Experience: NARG, stuff with Elm, Blockland Glass, Jeepserver mods, and so much more.
Do you acknowledge that this is a test, not a demo?: Yes

BLID: 11977
IGN: Munk
Testing Experience: My own mods, BLG, other private testings.
Do you acknowledge that this is a test, not a demo?: yes
BLID: 11050
IGN: Uxie
Testing Experience: NARG, stuff with Elm, Blockland Glass, Jeepserver mods, and so much more.
Do you acknowledge that this is a test, not a demo?: Yes
Accepted accepted.

BLID: 9291
IGN: Ipquarx
Testing Experience: NARG (Good friends with both nexus and rykuta), Creating/Testing my own programs, various beta programs, etc.
Do you acknowledge that this is a test, not a demo?: yes


BLID: 9291
IGN: Ipquarx
Testing Experience: NARG (Good friends with both nexus and rykuta), Creating/Testing my own programs, various beta programs, etc.
Do you acknowledge that this is a test, not a demo?: yes

Accepted.

All others, please go here to apply.

So when will we get the client mods/whatever we need to test this?

Also if you need help with coding I can be of assistance.

I'll send all the testers a PM as soon as it becomes testable. It'll probably just look like a normal server at the first test with some changes to brick ownership.


BLID: 16752
IGN: Evar678
Testing Experience: Blota, Blockster, NARG Beta team, Majority of cyanian's stuff.
Do you acknowledge that this is a test, not a demo?: yes

4. Brian Smith
5. Pass
6. Evar678
Accepted.

Edit to prevent double post:
I've spent the past hour or so working on world elements of the server. Basically, all objects are called Entities. Entities are then broken into StaticEntity and DynamicEntity. Dynamic are then further broken down into ToolEntity (dropped items),  and LivingEntity, which for now is just the PlayerEntity. The StaticEntity currently only has the BrickEntity.

aka, inheritance.

I've also started the chunk system. To conserve memory, a chunk object isn't created until needed by the server. The chunk object doesn't load brick data from the HDD until it is called upon for brick data. After 5 minutes of inactivity, the chunk then unloads the brick data. After another 5 minutes, the chunk object is deleted.
« Last Edit: September 02, 2012, 10:30:14 PM by Scout31 »




Yes, you can set rotation of bots?
like setting rotations and looking up/down
this is the part you would worry about
totally possible, just a bunch of bags of perfectly aged feces to get right from my experiences