Author Topic: TDM Spawing System  (Read 1294 times)

Hello everyone, I have a request, i do realize this could be posted in "Help" but i don't believe it is not much an answer I am looking for, but ideas.

I am currently making a TDM and i want to make a spaw, so i was wondering how to make it so once somebody chooses a class he would spawn in the battlefield. Also if he would an X amount of points to do an action. For example buy a class. if you have any ideas please share them.

get the event playertrasform.     events: OnAtive>Player>MoveToBrick>brickname

get the event playertrasform.     events: OnAtive>Player>MoveToBrick>brickname

Thank you.

get the event playertrasform.     events: OnAtive>Player>MoveToBrick>brickname

No.

Setplayertransform.

I always found movetobrick glitchy.

No.

Setplayertransform.

I always found movetobrick glitchy.

movetobrick only works for the owner of the brick.

Badspout, fix ur stuffe


Badspot* did not make MoveToBrick.

I misspelled Badspot on purpose, lol

I was being facetious. Maybe there should be a sarcasm font on this forum. Also, who did?

I misspelled Badspot on purpose, lol

I was being facetious. Maybe there should be a sarcasm font on this forum. Also, who did?

Some person who didn't know about SetPlayerTransform.

Some person who didn't know about SetPlayerTransform.

Well, movetobrick isn't an addon.

movetobrick is default... and wasn't movetobrick made first anyway?

Well, movetobrick isn't an addon.

movetobrick is default... and wasn't movetobrick made first anyway?

MoveToBrick is not default. SetPlayerTransform was made first.

movetobrick was with bot events, and was made after setplayertransform

moveToBrick is for bots only, although it sometimes works for players.

Use setPlayerTransform.

The main problem, is that then everyone will spawn at the same place so there will be a lot of spawnkilling. :\

The main problem, is that then everyone will spawn at the same place so there will be a lot of spawnkilling. :\
Use toggle events to run through a cycle of different spawn points. Or better yet, VCE to randomize it.

Use toggle events to run through a cycle of different spawn points. Or better yet, VCE to randomize it.

You may have guessed; im a n00b, what is VCE? Also I can't get the setplayertransf i looked at the page but i still don't get it.
« Last Edit: September 03, 2012, 02:12:05 PM by jockeykiller »