Author Topic: Best game you've ever played?  (Read 4293 times)

Star Wars Galaxies has a soft spot in my heart. I still play SWGEMU and Star Wars Battlefront 1/2 after ~5 years of playing them.




lol wtf is blockland

It's that stupid Roblox ripoff that's kinda like Minecraft.

Blockland
wtf i bet thats like a ripoff of miencraft and robloks

However, they needed the debuff in PvP.
Mabinogi isn't even about PvP. PvP is a joke, hastily thrown in with little thought. I'm tired of developers "balancing PvP" in ways that affect PvE, in games that aren't even about PvP.

Someone from our guild hosted a little guild reunion and we ran alby advanced hardmode. It went extremely smooth, surprising since none of us had played seriously in at least 6 months, some of us over a year. While that dungeon wasn't good for range, there were some spots where I would use it, and I couldn't even do it now.
I'm also curious to see how Peaca intermediate would work, with the windmill cooldown and invulnerability removal.

If you think range was OP then, try before G7, before charge came out

Conkers bad fur day.
This was great, back in the day, and having a ton of fun playing it with friends.
But looking back, I really don't remember anything special about it other than the language and mature themes.

Mabinogi isn't even about PvP. PvP is a joke, hastily thrown in with little thought. I'm tired of developers "balancing PvP" in ways that affect PvE, in games that aren't even about PvP.

Someone from our guild hosted a little guild reunion and we ran alby advanced hardmode. It went extremely smooth, surprising since none of us had played seriously in at least 6 months, some of us over a year. While that dungeon wasn't good for range, there were some spots where I would use it, and I couldn't even do it now.
I'm also curious to see how Peaca intermediate would work, with the windmill cooldown and invulnerability removal.

If you think range was OP then, try before G7, before charge came out
Archery still works the same in PvE, though.  In fact, every archery skill, including Magnum Shot and Arrow Revolver, loads instantly now.  ._.

Why would it be harder when the enemies' cooldown times haven't been removed?  I still find it effective.

Mabinogi isn't even about PvP. PvP is a joke, hastily thrown in with little thought. I'm tired of developers "balancing PvP" in ways that affect PvE, in games that aren't even about PvP.

Someone from our guild hosted a little guild reunion and we ran alby advanced hardmode. It went extremely smooth, surprising since none of us had played seriously in at least 6 months, some of us over a year. While that dungeon wasn't good for range, there were some spots where I would use it, and I couldn't even do it now.
I'm also curious to see how Peaca intermediate would work, with the windmill cooldown and invulnerability removal.

If you think range was OP then, try before G7, before charge came out
This was great, back in the day, and having a ton of fun playing it with friends.
But looking back, I really don't remember anything special about it other than the language and mature themes.

You just made me tear up because I remembered I can't play Mabinogi anymore until I can drive 15 miles to the nearest place that sells Nexon cards and repay nexon the 20 dollars i apparently stole from them.
It sucks because this will never happen. I can't pay with debit card or phone.

Thanks ;^;

You just made me tear up because I remembered I can't play Mabinogi anymore until I can drive 15 miles to the nearest place that sells Nexon cards and repay nexon the 20 dollars i apparently stole from them.
It sucks because this will never happen. I can't pay with debit card or phone.

Thanks ;^;
i remember when i first got a Nexon Card. I was 9 with my dad at 711 and the guy behind the counter asked me if i liked computer games, i said yes and i got a loving Nexon Disc for Free.

Archery still works the same in PvE, though.  In fact, every archery skill, including Magnum Shot and Arrow Revolver, loads instantly now.  ._.

Why would it be harder when the enemies' cooldown times haven't been removed?  I still find it effective.
Maybe for elves it's managable (I don't know what you are), but human range has always depended hugely on AR just to keep mobs at a safe distance, and it now has a cooldown. Now, in group play, I usually used magnum or support shot (which has a fine cooldown, considering you have to wait for someone to hit it) instead, but I liked to have AR (even before the buff) for solo or when the mob aggros me, just to keep it at a safe distance

blockland, saints row 3, league of legends, tf2.


I'd have to actually say Blockland. Out of all the games I've played and owned, Blockland is the one that I kept coming back to play.

You just made me tear up because I remembered I can't play Mabinogi anymore until I can drive 15 miles to the nearest place that sells Nexon cards and repay nexon the 20 dollars i apparently stole from them.
It sucks because this will never happen. I can't pay with debit card or phone.

Thanks ;^;
i nostalgia'd too
but i can play it muhahahaha
i remember a loooong time ago when i made a giant and the starting area was so big and there was so much going back and forth god that was annoying forget