Author Topic: Project Eternity - $3,986,929!!  (Read 2180 times)

Here's a wonderful screenshot in all it's page stretching glory.

« Last Edit: October 11, 2012, 07:42:04 PM by Dissolve »

Here's a wonderful screenshot in all it's page stretching glory.


fixed

if you think thats a screenshot of the game you're loving nuts lol

if you think thats a screenshot of the game you're loving nuts lol

How so?

How so?

it looks like a painting, the stuff is too detailed to be rendered on a whim by a consumer computer lol

it looks like a painting, the stuff is too detailed to be rendered on a whim by a consumer computer lol
it doesn't necessarily have to all be rendered; being a fixed isometric game, it will probably be similar to monkey island with pre-painted backgrounds

Quote
Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game.
Pretty sure that's in game

it doesn't necessarily have to all be rendered; being a fixed isometric game, it will probably be similar to monkey island with pre-painted backgrounds

so it would use giant 2000x2000 HD image for every single tile

hah

still would lag like stuff no matter what

I have 2k HD textures in skyrim, I think this game would work fine.

It seems like the Screenshot really boosted people's interest in this.

so it would use giant 2000x2000 HD image for every single tile
hah
still would lag like stuff no matter what
what kind of computer do you have that just IMAGES give you slowdown lol



Triple post to state there's less than 1 hour left!

If this is an isometric game, they're not going to get anywhere.

However, if this turns out to be as great as their other games, in that FP/TP style, this could definitely go many places. I also hope they don't go 'we need a storyline so uh... there were dragons that attacked the kingdom and destryoed the magic crystal that bestowed the power of the capital city, then everything collapsed, and now ur the chosen one!'

Games need to be less chosen one. More... do whatever you want. I feel many RPG's (fallout 'n' skyrim included) could use a storymode and "roleplay" mode. Story mode would be your, "YOU ARE THE CHOSEN DRAGONBORN." Roleplay, would maybe set you up after character creation depending on race in a different setting, with some ties to actual characters in the game.

If you choose Nord, maybe you could start in Clan Battle-Born's farm, as a member of their family.
If you choose Khajiit, you could start out in a travelling Caravan that just arrived from Elsweyr.
If you choose Orc, you could start in an orc stronghold, as a miner.

Y'know, provide a story to your character rather than "You've been caught "illegally" crossing the border and are now the dragonborn."