Dear god...
2 people pledged $10,000.
I bet they're excited for that in-game item! (which is probably the same as the low-tier one)
I always wondered why the forget these people need so much money to make an indie game.
We're looking at the same people who worked on Fallout: NV, Alpha Protocol, and so on.
They're also going to use that money to buy necessary programs, hire more people to help, etc.
Of course, I shouldn't have to explain this when they already did in their own words.
We need to raise $1.1 million to fund an experienced team to do this right. We are asking for more than a lot of the other Kickstarter projects and that’s because we are not only making a game, we are creating a whole new world. That means a new RPG system, entirely new art, new characters and animation and whole lot of lore and dialogue. We’ve also designed the game to have a flexible budget and scope, so if we reach our target budget goal, we have a list great stuff we can add into the mix through stretch goals. And, additional money we raise will go straight into the game to add new levels, companions, NPCs, features, and even entirely new parts of the world which will add hours and hours to the adventure.