Author Topic: crysis 2 open world zombie mod - dead matter!  (Read 1874 times)

http://imgur.com/a/j591m

all images in that
will fix later
blah blah blah inb4dayzrip blah lbah blah




so if crysis 2 was capable of these wide open environments, how come the game was a linear urban stufffest?

looks interesting. seems though crysis 2's gameplay elements will be left behind a bit though. for the best, though.

so if crysis 2 was capable of these wide open environments, how come the game was a linear urban stufffest?
why don't you ask the devs then?

why is it so grey and brown?

why is it so grey and brown?
sorry steel rusts pls dont hit me m'lord.

why is it so grey and brown?
Because it was made after 2007 and it's an unwritten industry rule that all games made after that year must be gray and brown with blinding amounts of bloom.

Because it was made after 2007 and it's an unwritten industry rule that all games made after that year must be gray and brown with blinding amounts of bloom.

maybe they just really like quake and bloom

so if crysis 2 was capable of these wide open environments, how come the game was a linear urban stufffest?
Probably cause Crytek got lazy with the singleplayer.  The game was definitely always capable of something like this for sure.

yes
YES
YESSS :D
good thing i already got crysis 2 and can run it on full graphics no problem.

Good thing AMD cards like the Cryengine because i'm going to get this.

why the hell is this not in Cry engine 3.
I'm running the engine on my comp, jeez.