Author Topic: gear up- make your own tank (this game is really REALLY early)  (Read 8708 times)

I wonder what the most common type of movement is, probably tracks.

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- Much reduced bandwidth usage.

- A lot of content tweaks such as animations on weapons, collision shape improvements etc.

- Aiming isn't affected as much of explosion shockwave.

Argh, there has been work done all over the place which makes it really difficult to highlight any
particular improvement.

Cheers,
[DEA] Pistol

so when are they going to remove the line in the main loop that sleeps for seven hours every frame?

Is it just me or does it feel like shooting at someone does nothing at all? I don't see any damage indication so I don't know whether I hit the tank or not.
Also, where can I find an official list of controls?

Is it just me or does it feel like shooting at someone does nothing at all? I don't see any damage indication so I don't know whether I hit the tank or not.
Either bug with networking or your 'net is stuffty, and I doubt the latter.
Also, where can I find an official list of controls?
http://play-gearup.com/forum/showthread.php?tid=34

hey friends now you can alt tab safely
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- Collision ray queries to terrain has been improved which resolve some issues with aiming.

- Improved smoke trail particle emitters.

- Fixed single frame glitch when modifying tank.

- Fixed aspect ratio of Flash UI in fullscreen and using non square resolution.

- Implemented an echo filter which is applied to distant sounds.

- Fixed mouse issues (Show desktop etc) in fullscreen.

- Tank "on ground" and "land" sounds implemented.

Cheers,
[DEA] Pistol

hey

hey friends

am i the only one who still cares about this

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- Spider legs are now more "sticky", ie should not loose grip when wall-climbing as often.

- 4 wheels simulation tweaked, prevent head rotation after turning.

Cheers,
[DEA] Pistol

I've seen some gameplay and it looks pretty cool, except everyone online is too good

Then either your loadout sucks, your internet sucks, or you're just bad.

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- Decal system implemented, placeholder bullet impact decals added to most weapons.

- Content fixes and updates.

- Bandwidth reduced further, locally deduce some physics parameters based on the state of connected bodies.

Cheers,
[DEA] Pistol

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- Further improvements to network congestion, automatic peer throttling.

- Exposed current FPS in DM score board.

- New "cannon 1", now known as the Proton cannon, still work in progress.

- Some tweaks to spider legs.

- Reduced Steam API polling.

- Ball engine sounds added.

- A lot of small changes in "Pulchr" level.

- Shotgun impact effect modified.

- Nozzle effect for Tesla gun.

hey friends

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- A complete rewrite of the UI.

- A lot of content.

- Did I say A LOT?

+ greenlight

how long is the wait to get a steam key?

what is this lot of content?

okay, I got dis.
I was gonna make a topic if there wasn't one.

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- Fixed bug when joining a lobby connection was immediately terminated.

- Loop back replication state of player tank in order to compensate for network quantification errors.

- Minor fixes in replication system to prevent sending delta updates to new peers.

- New music scores.